| /**CFile**************************************************************** |
| |
| FileName [giaFalse.c] |
| |
| SystemName [ABC: Logic synthesis and verification system.] |
| |
| PackageName [Scalable AIG package.] |
| |
| Synopsis [Detection and elimination of false paths.] |
| |
| Author [Alan Mishchenko] |
| |
| Affiliation [UC Berkeley] |
| |
| Date [Ver. 1.0. Started - June 20, 2005.] |
| |
| Revision [$Id: giaFalse.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] |
| |
| ***********************************************************************/ |
| |
| #include "gia.h" |
| #include "misc/vec/vecQue.h" |
| #include "misc/vec/vecWec.h" |
| #include "sat/bsat/satStore.h" |
| |
| ABC_NAMESPACE_IMPL_START |
| |
| |
| //////////////////////////////////////////////////////////////////////// |
| /// DECLARATIONS /// |
| //////////////////////////////////////////////////////////////////////// |
| |
| //////////////////////////////////////////////////////////////////////// |
| /// FUNCTION DEFINITIONS /// |
| //////////////////////////////////////////////////////////////////////// |
| |
| /**Function************************************************************* |
| |
| Synopsis [Reconstruct the AIG after detecting false paths.] |
| |
| Description [] |
| |
| SideEffects [] |
| |
| SeeAlso [] |
| |
| ***********************************************************************/ |
| void Gia_ManFalseRebuildOne( Gia_Man_t * pNew, Gia_Man_t * p, Vec_Int_t * vHook, int fVerbose, int fVeryVerbose ) |
| { |
| Gia_Obj_t * pObj, * pObj1, * pPrev = NULL; |
| int i, CtrlValue = 0, iPrevValue = -1; |
| pObj = Gia_ManObj( p, Vec_IntEntry(vHook, 0) ); |
| if ( Vec_IntSize(vHook) == 1 ) |
| { |
| pObj->Value = 0; // what if stuck at 1??? |
| return; |
| } |
| assert( Vec_IntSize(vHook) >= 2 ); |
| // find controlling value |
| pObj1 = Gia_ManObj( p, Vec_IntEntry(vHook, 1) ); |
| if ( Gia_ObjFanin0(pObj1) == pObj ) |
| CtrlValue = Gia_ObjFaninC0(pObj1); |
| else if ( Gia_ObjFanin1(pObj1) == pObj ) |
| CtrlValue = Gia_ObjFaninC1(pObj1); |
| else assert( 0 ); |
| // printf( "%d ", CtrlValue ); |
| // rewrite the path |
| Gia_ManForEachObjVec( vHook, p, pObj, i ) |
| { |
| int iObjValue = pObj->Value; |
| pObj->Value = i ? Gia_ManHashAnd(pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj)) : CtrlValue; |
| if ( pPrev ) |
| pPrev->Value = iPrevValue; |
| iPrevValue = iObjValue; |
| pPrev = pObj; |
| } |
| if ( fVeryVerbose ) |
| { |
| printf( "Eliminated path: " ); |
| Vec_IntPrint( vHook ); |
| Gia_ManForEachObjVec( vHook, p, pObj, i ) |
| { |
| printf( "Level %3d : ", Gia_ObjLevel(p, pObj) ); |
| Gia_ObjPrint( p, pObj ); |
| } |
| } |
| } |
| Gia_Man_t * Gia_ManFalseRebuild( Gia_Man_t * p, Vec_Wec_t * vHooks, int fVerbose, int fVeryVerbose ) |
| { |
| Gia_Man_t * pNew, * pTemp; |
| Gia_Obj_t * pObj; |
| int i, Counter = 0; |
| pNew = Gia_ManStart( 4 * Gia_ManObjNum(p) / 3 ); |
| pNew->pName = Abc_UtilStrsav( p->pName ); |
| pNew->pSpec = Abc_UtilStrsav( p->pSpec ); |
| Gia_ManConst0(p)->Value = 0; |
| Gia_ManHashAlloc( pNew ); |
| Gia_ManForEachObj1( p, pObj, i ) |
| { |
| if ( Gia_ObjIsAnd(pObj) ) |
| { |
| if ( Vec_WecLevelSize(vHooks, i) > 0 ) |
| { |
| if ( fVeryVerbose ) |
| printf( "Path %d : ", Counter++ ); |
| Gia_ManFalseRebuildOne( pNew, p, Vec_WecEntry(vHooks, i), fVerbose, fVeryVerbose ); |
| } |
| else |
| pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); |
| } |
| else if ( Gia_ObjIsCi(pObj) ) |
| pObj->Value = Gia_ManAppendCi( pNew ); |
| else if ( Gia_ObjIsCo(pObj) ) |
| pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); |
| } |
| Gia_ManHashStop( pNew ); |
| Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); |
| pNew = Gia_ManCleanup( pTemp = pNew ); |
| Gia_ManStop( pTemp ); |
| return pNew; |
| } |
| |
| /**Function************************************************************* |
| |
| Synopsis [Derive critical path by following minimum slacks.] |
| |
| Description [] |
| |
| SideEffects [] |
| |
| SeeAlso [] |
| |
| ***********************************************************************/ |
| void Gia_ManCollectPath_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vPath ) |
| { |
| if ( Gia_ObjIsAnd(pObj) ) |
| { |
| if ( Gia_ObjLevel(p, Gia_ObjFanin0(pObj)) > Gia_ObjLevel(p, Gia_ObjFanin1(pObj)) ) |
| Gia_ManCollectPath_rec( p, Gia_ObjFanin0(pObj), vPath ); |
| else if ( Gia_ObjLevel(p, Gia_ObjFanin0(pObj)) < Gia_ObjLevel(p, Gia_ObjFanin1(pObj)) ) |
| Gia_ManCollectPath_rec( p, Gia_ObjFanin1(pObj), vPath ); |
| // else if ( rand() & 1 ) |
| // Gia_ManCollectPath_rec( p, Gia_ObjFanin0(pObj), vPath ); |
| else |
| Gia_ManCollectPath_rec( p, Gia_ObjFanin1(pObj), vPath ); |
| } |
| Vec_IntPush( vPath, Gia_ObjId(p, pObj) ); |
| } |
| Vec_Int_t * Gia_ManCollectPath( Gia_Man_t * p, Gia_Obj_t * pObj ) |
| { |
| Vec_Int_t * vPath = Vec_IntAlloc( p->nLevels ); |
| Gia_ManCollectPath_rec( p, Gia_ObjIsCo(pObj) ? Gia_ObjFanin0(pObj) : pObj, vPath ); |
| return vPath; |
| } |
| |
| /**Function************************************************************* |
| |
| Synopsis [] |
| |
| Description [] |
| |
| SideEffects [] |
| |
| SeeAlso [] |
| |
| ***********************************************************************/ |
| void Gia_ManCheckFalseOne( Gia_Man_t * p, int iOut, int nTimeOut, Vec_Wec_t * vHooks, int fVerbose, int fVeryVerbose ) |
| { |
| sat_solver * pSat; |
| Gia_Obj_t * pObj, * pFanin; |
| Gia_Obj_t * pPivot = Gia_ManCo( p, iOut ); |
| Vec_Int_t * vLits = Vec_IntAlloc( p->nLevels ); |
| Vec_Int_t * vPath = Gia_ManCollectPath( p, pPivot ); |
| int nLits = 0, * pLits = NULL; |
| int i, Shift[2], status; |
| abctime clkStart = Abc_Clock(); |
| // collect objects and assign SAT variables |
| int iFanin = Gia_ObjFaninId0p( p, pPivot ); |
| Vec_Int_t * vObjs = Gia_ManCollectNodesCis( p, &iFanin, 1 ); |
| Gia_ManForEachObjVec( vObjs, p, pObj, i ) |
| pObj->Value = Vec_IntSize(vObjs) - 1 - i; |
| assert( Gia_ObjIsCo(pPivot) ); |
| // create SAT solver |
| pSat = sat_solver_new(); |
| sat_solver_set_runtime_limit( pSat, nTimeOut ? nTimeOut * CLOCKS_PER_SEC + Abc_Clock(): 0 ); |
| sat_solver_setnvars( pSat, 3 * Vec_IntSize(vPath) + 2 * Vec_IntSize(vObjs) ); |
| Shift[0] = 3 * Vec_IntSize(vPath); |
| Shift[1] = 3 * Vec_IntSize(vPath) + Vec_IntSize(vObjs); |
| // add CNF for the cone |
| Gia_ManForEachObjVec( vObjs, p, pObj, i ) |
| { |
| if ( !Gia_ObjIsAnd(pObj) ) |
| continue; |
| sat_solver_add_and( pSat, pObj->Value + Shift[0], |
| Gia_ObjFanin0(pObj)->Value + Shift[0], Gia_ObjFanin1(pObj)->Value + Shift[0], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, pObj->Value + Shift[1], |
| Gia_ObjFanin0(pObj)->Value + Shift[1], Gia_ObjFanin1(pObj)->Value + Shift[1], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| // add CNF for the path |
| Gia_ManForEachObjVec( vPath, p, pObj, i ) |
| { |
| if ( Gia_ObjIsAnd(pObj) ) |
| { |
| assert( i > 0 ); |
| pFanin = Gia_ManObj( p, Vec_IntEntry(vPath, i-1) ); |
| if ( pFanin == Gia_ObjFanin0(pObj) ) |
| { |
| sat_solver_add_and( pSat, i + 1*Vec_IntSize(vPath), |
| i-1 + 1*Vec_IntSize(vPath), Gia_ObjFanin1(pObj)->Value + Shift[0], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, i + 2*Vec_IntSize(vPath), |
| i-1 + 2*Vec_IntSize(vPath), Gia_ObjFanin1(pObj)->Value + Shift[1], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| else if ( pFanin == Gia_ObjFanin1(pObj) ) |
| { |
| sat_solver_add_and( pSat, i + 1*Vec_IntSize(vPath), |
| Gia_ObjFanin0(pObj)->Value + Shift[0], i-1 + 1*Vec_IntSize(vPath), |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, i + 2*Vec_IntSize(vPath), |
| Gia_ObjFanin0(pObj)->Value + Shift[1], i-1 + 2*Vec_IntSize(vPath), |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| else assert( 0 ); |
| sat_solver_add_xor( pSat, i, i + 1*Vec_IntSize(vPath), i + 2*Vec_IntSize(vPath), 0 ); |
| } |
| else if ( Gia_ObjIsCi(pObj) ) |
| sat_solver_add_xor( pSat, i, pObj->Value + Shift[0], pObj->Value + Shift[1], 0 ); |
| else assert( 0 ); |
| Vec_IntPush( vLits, Abc_Var2Lit(i, 0) ); |
| } |
| // call the SAT solver |
| status = sat_solver_solve( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits), (ABC_INT64_T)nTimeOut, (ABC_INT64_T)0, (ABC_INT64_T)0, (ABC_INT64_T)0 ); |
| if ( status == l_False ) |
| { |
| int iBeg, iEnd; |
| nLits = sat_solver_final( pSat, &pLits ); |
| iBeg = Abc_Lit2Var(pLits[nLits-1]); |
| iEnd = Abc_Lit2Var(pLits[0]); |
| if ( iEnd - iBeg < 20 ) |
| { |
| // check if nodes on the path are already used |
| for ( i = Abc_MaxInt(iBeg-1, 0); i <= iEnd; i++ ) |
| if ( Vec_WecLevelSize(vHooks, Vec_IntEntry(vPath, i)) > 0 ) |
| break; |
| if ( i > iEnd ) |
| { |
| Vec_Int_t * vHook = Vec_WecEntry(vHooks, Vec_IntEntry(vPath, iEnd)); |
| for ( i = Abc_MaxInt(iBeg-1, 0); i <= iEnd; i++ ) |
| Vec_IntPush( vHook, Vec_IntEntry(vPath, i) ); |
| } |
| } |
| } |
| if ( fVerbose ) |
| { |
| printf( "PO %6d : Level = %3d ", iOut, Gia_ObjLevel(p, pPivot) ); |
| if ( status == l_Undef ) |
| printf( "Timeout reached after %d seconds. ", nTimeOut ); |
| else if ( status == l_True ) |
| printf( "There is no false path. " ); |
| else |
| { |
| printf( "False path contains %d nodes (out of %d): ", nLits, Vec_IntSize(vPath) ); |
| printf( "top = %d ", Vec_IntEntry(vPath, Abc_Lit2Var(pLits[0])) ); |
| if ( fVeryVerbose ) |
| for ( i = 0; i < nLits; i++ ) |
| printf( "%d ", Abc_Lit2Var(pLits[i]) ); |
| printf( " " ); |
| } |
| Abc_PrintTime( 1, "Time", Abc_Clock() - clkStart ); |
| } |
| sat_solver_delete( pSat ); |
| Vec_IntFree( vObjs ); |
| Vec_IntFree( vPath ); |
| Vec_IntFree( vLits ); |
| } |
| Gia_Man_t * Gia_ManCheckFalse2( Gia_Man_t * p, int nSlackMax, int nTimeOut, int fVerbose, int fVeryVerbose ) |
| { |
| Gia_Man_t * pNew; |
| Vec_Wec_t * vHooks; |
| Vec_Que_t * vPrio; |
| Vec_Flt_t * vWeights; |
| Gia_Obj_t * pObj; |
| int i; |
| // srand( 111 ); |
| Gia_ManLevelNum( p ); |
| // create PO weights |
| vWeights = Vec_FltAlloc( Gia_ManCoNum(p) ); |
| Gia_ManForEachCo( p, pObj, i ) |
| Vec_FltPush( vWeights, Gia_ObjLevel(p, pObj) ); |
| // put POs into the queue |
| vPrio = Vec_QueAlloc( Gia_ManCoNum(p) ); |
| Vec_QueSetPriority( vPrio, Vec_FltArrayP(vWeights) ); |
| Gia_ManForEachCo( p, pObj, i ) |
| Vec_QuePush( vPrio, i ); |
| // work on each PO in the queue |
| vHooks = Vec_WecStart( Gia_ManObjNum(p) ); |
| while ( Vec_QueTopPriority(vPrio) >= p->nLevels - nSlackMax ) |
| Gia_ManCheckFalseOne( p, Vec_QuePop(vPrio), nTimeOut, vHooks, fVerbose, fVeryVerbose ); |
| if ( fVerbose ) |
| printf( "Collected %d non-overlapping false paths.\n", Vec_WecSizeUsed(vHooks) ); |
| // reconstruct the AIG |
| pNew = Gia_ManFalseRebuild( p, vHooks, fVerbose, fVeryVerbose ); |
| // cleanup |
| Vec_WecFree( vHooks ); |
| Vec_FltFree( vWeights ); |
| Vec_QueFree( vPrio ); |
| return pNew; |
| } |
| |
| |
| |
| /**Function************************************************************* |
| |
| Synopsis [] |
| |
| Description [] |
| |
| SideEffects [] |
| |
| SeeAlso [] |
| |
| ***********************************************************************/ |
| Gia_Man_t * Gia_ManFalseRebuildPath( Gia_Man_t * p, Vec_Int_t * vHooks, int fVerbose, int fVeryVerbose ) |
| { |
| Gia_Man_t * pNew, * pTemp; |
| Gia_Obj_t * pObj; |
| int i, iPathEnd = Vec_IntEntryLast(vHooks); |
| pNew = Gia_ManStart( 4 * Gia_ManObjNum(p) / 3 ); |
| pNew->pName = Abc_UtilStrsav( p->pName ); |
| pNew->pSpec = Abc_UtilStrsav( p->pSpec ); |
| Gia_ManFillValue(p); |
| Gia_ManConst0(p)->Value = 0; |
| Gia_ManHashAlloc( pNew ); |
| Gia_ManForEachObj1( p, pObj, i ) |
| { |
| if ( Gia_ObjIsAnd(pObj) ) |
| { |
| if ( iPathEnd == i ) |
| Gia_ManFalseRebuildOne( pNew, p, vHooks, fVerbose, fVeryVerbose ); |
| else |
| pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); |
| } |
| else if ( Gia_ObjIsCi(pObj) ) |
| pObj->Value = Gia_ManAppendCi( pNew ); |
| else if ( Gia_ObjIsCo(pObj) ) |
| pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); |
| } |
| Gia_ManHashStop( pNew ); |
| Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); |
| pNew = Gia_ManCleanup( pTemp = pNew ); |
| Gia_ManStop( pTemp ); |
| return pNew; |
| } |
| Gia_Man_t * Gia_ManCheckOne( Gia_Man_t * p, int iOut, int iObj, int nTimeOut, int fVerbose, int fVeryVerbose ) |
| { |
| sat_solver * pSat; |
| Gia_Man_t * pNew; |
| Gia_Obj_t * pObj, * pFanin; |
| Vec_Int_t * vLits = Vec_IntAlloc( p->nLevels ); |
| Vec_Int_t * vPath = Gia_ManCollectPath( p, Gia_ManObj(p, iObj) ); |
| int nLits = 0, * pLits = NULL; |
| int i, Shift[2], status; |
| abctime clkStart = Abc_Clock(); |
| // collect objects and assign SAT variables |
| Vec_Int_t * vObjs = Gia_ManCollectNodesCis( p, &iObj, 1 ); |
| Gia_ManForEachObjVec( vObjs, p, pObj, i ) |
| pObj->Value = Vec_IntSize(vObjs) - 1 - i; |
| // create SAT solver |
| pSat = sat_solver_new(); |
| sat_solver_set_runtime_limit( pSat, nTimeOut ? nTimeOut * CLOCKS_PER_SEC + Abc_Clock(): 0 ); |
| sat_solver_setnvars( pSat, 3 * Vec_IntSize(vPath) + 2 * Vec_IntSize(vObjs) ); |
| Shift[0] = 3 * Vec_IntSize(vPath); |
| Shift[1] = 3 * Vec_IntSize(vPath) + Vec_IntSize(vObjs); |
| // add CNF for the cone |
| Gia_ManForEachObjVec( vObjs, p, pObj, i ) |
| { |
| if ( !Gia_ObjIsAnd(pObj) ) |
| continue; |
| sat_solver_add_and( pSat, pObj->Value + Shift[0], |
| Gia_ObjFanin0(pObj)->Value + Shift[0], Gia_ObjFanin1(pObj)->Value + Shift[0], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, pObj->Value + Shift[1], |
| Gia_ObjFanin0(pObj)->Value + Shift[1], Gia_ObjFanin1(pObj)->Value + Shift[1], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| // add CNF for the path |
| Gia_ManForEachObjVec( vPath, p, pObj, i ) |
| { |
| if ( !Gia_ObjIsAnd(pObj) ) |
| continue; |
| assert( i > 0 ); |
| pFanin = Gia_ManObj( p, Vec_IntEntry(vPath, i-1) ); |
| if ( pFanin == Gia_ObjFanin0(pObj) ) |
| { |
| sat_solver_add_and( pSat, i + 1*Vec_IntSize(vPath), |
| i-1 + 1*Vec_IntSize(vPath), Gia_ObjFanin1(pObj)->Value + Shift[0], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, i + 2*Vec_IntSize(vPath), |
| i-1 + 2*Vec_IntSize(vPath), Gia_ObjFanin1(pObj)->Value + Shift[1], |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| else if ( pFanin == Gia_ObjFanin1(pObj) ) |
| { |
| sat_solver_add_and( pSat, i + 1*Vec_IntSize(vPath), |
| Gia_ObjFanin0(pObj)->Value + Shift[0], i-1 + 1*Vec_IntSize(vPath), |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| sat_solver_add_and( pSat, i + 2*Vec_IntSize(vPath), |
| Gia_ObjFanin0(pObj)->Value + Shift[1], i-1 + 2*Vec_IntSize(vPath), |
| Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 ); |
| } |
| else assert( 0 ); |
| sat_solver_add_xor( pSat, i, i + 1*Vec_IntSize(vPath), i + 2*Vec_IntSize(vPath), 0 ); |
| Vec_IntPush( vLits, Abc_Var2Lit(i, 0) ); |
| } |
| // call the SAT solver |
| status = sat_solver_solve( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits), (ABC_INT64_T)nTimeOut, (ABC_INT64_T)0, (ABC_INT64_T)0, (ABC_INT64_T)0 ); |
| Vec_IntClear( vLits ); |
| if ( status == l_False ) |
| { |
| int iBeg, iEnd; |
| nLits = sat_solver_final( pSat, &pLits ); |
| iBeg = Abc_Lit2Var(pLits[nLits-1]); |
| iEnd = Abc_Lit2Var(pLits[0]); |
| assert( iBeg <= iEnd ); |
| // collect path |
| for ( i = Abc_MaxInt(iBeg-1, 0); i <= iEnd; i++ ) |
| // for ( i = 0; i < Vec_IntSize(vPath); i++ ) |
| Vec_IntPush( vLits, Vec_IntEntry(vPath, i) ); |
| } |
| if ( fVerbose ) |
| { |
| printf( "PO %6d : Level = %3d ", iOut, Gia_ObjLevelId(p, iObj) ); |
| if ( status == l_Undef ) |
| printf( "Timeout reached after %d seconds. ", nTimeOut ); |
| else if ( status == l_True ) |
| printf( "There is no false path. " ); |
| else |
| { |
| printf( "False path contains %d nodes (out of %d): ", Vec_IntSize(vLits), Vec_IntSize(vPath) ); |
| if ( fVeryVerbose ) |
| for ( i = nLits-1; i >= 0; i-- ) |
| printf( "%d ", Vec_IntEntry(vPath, Abc_Lit2Var(pLits[i])) ); |
| printf( " " ); |
| } |
| Abc_PrintTime( 1, "Time", Abc_Clock() - clkStart ); |
| } |
| sat_solver_delete( pSat ); |
| Vec_IntFree( vObjs ); |
| Vec_IntFree( vPath ); |
| // update the AIG |
| pNew = Vec_IntSize(vLits) ? Gia_ManFalseRebuildPath( p, vLits, fVerbose, fVeryVerbose ) : NULL; |
| Vec_IntFree( vLits ); |
| /* |
| if ( pNew ) |
| { |
| Gia_Man_t * pTemp = Gia_ManDupDfsNode( p, Gia_ManObj(p, iObj) ); |
| Gia_AigerWrite( pTemp, "false.aig", 0, 0 ); |
| Abc_Print( 1, "Dumping cone with %d nodes into file \"%s\".\n", Gia_ManAndNum(pTemp), "false.aig" ); |
| Gia_ManStop( pTemp ); |
| } |
| */ |
| return pNew; |
| } |
| Gia_Man_t * Gia_ManCheckFalseAll( Gia_Man_t * p, int nSlackMax, int nTimeOut, int fVerbose, int fVeryVerbose ) |
| { |
| int Tried = 0, Changed = 0; |
| p = Gia_ManDup( p ); |
| while ( 1 ) |
| { |
| Gia_Man_t * pNew; |
| Gia_Obj_t * pObj; |
| int i, LevelMax, Changed0 = Changed; |
| LevelMax = Gia_ManLevelNum( p ); |
| Gia_ManForEachAnd( p, pObj, i ) |
| { |
| if ( Gia_ObjLevel(p, pObj) > nSlackMax ) |
| continue; |
| Tried++; |
| pNew = Gia_ManCheckOne( p, -1, i, nTimeOut, fVerbose, fVeryVerbose ); |
| if ( pNew == NULL ) |
| continue; |
| Changed++; |
| Gia_ManStop( p ); |
| p = pNew; |
| LevelMax = Gia_ManLevelNum( p ); |
| } |
| if ( Changed0 == Changed ) |
| break; |
| } |
| // if ( fVerbose ) |
| printf( "Performed %d attempts and %d changes.\n", Tried, Changed ); |
| return p; |
| } |
| Gia_Man_t * Gia_ManCheckFalse( Gia_Man_t * p, int nSlackMax, int nTimeOut, int fVerbose, int fVeryVerbose ) |
| { |
| int Tried = 0, Changed = 0; |
| Vec_Int_t * vTried; |
| // srand( 111 ); |
| p = Gia_ManDup( p ); |
| vTried = Vec_IntStart( Gia_ManCoNum(p) ); |
| while ( 1 ) |
| { |
| Gia_Man_t * pNew; |
| Gia_Obj_t * pObj; |
| int i, LevelMax, Changed0 = Changed; |
| LevelMax = Gia_ManLevelNum( p ); |
| Gia_ManForEachCo( p, pObj, i ) |
| { |
| if ( !Gia_ObjIsAnd(Gia_ObjFanin0(pObj)) ) |
| continue; |
| if ( Gia_ObjLevel(p, Gia_ObjFanin0(pObj)) < LevelMax - nSlackMax ) |
| continue; |
| if ( Vec_IntEntry( vTried, i ) ) |
| continue; |
| Tried++; |
| pNew = Gia_ManCheckOne( p, i, Gia_ObjFaninId0p(p, pObj), nTimeOut, fVerbose, fVeryVerbose ); |
| /* |
| if ( i != 126 && pNew ) |
| { |
| Gia_ManStop( pNew ); |
| pNew = NULL; |
| } |
| */ |
| if ( pNew == NULL ) |
| { |
| Vec_IntWriteEntry( vTried, i, 1 ); |
| continue; |
| } |
| Changed++; |
| Gia_ManStop( p ); |
| p = pNew; |
| LevelMax = Gia_ManLevelNum( p ); |
| } |
| if ( Changed0 == Changed ) |
| break; |
| } |
| // if ( fVerbose ) |
| printf( "Performed %d attempts and %d changes.\n", Tried, Changed ); |
| Vec_IntFree( vTried ); |
| return p; |
| } |
| |
| //////////////////////////////////////////////////////////////////////// |
| /// END OF FILE /// |
| //////////////////////////////////////////////////////////////////////// |
| |
| |
| ABC_NAMESPACE_IMPL_END |
| |