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/**CFile****************************************************************
FileName [giaFrames.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Timeframe unrolling.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaFrames.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Gia_ManFra_t_ Gia_ManFra_t;
struct Gia_ManFra_t_
{
Gia_ParFra_t * pPars; // parameters
Gia_Man_t * pAig; // AIG to unroll
Vec_Ptr_t * vIns; // inputs of each timeframe
Vec_Ptr_t * vAnds; // nodes of each timeframe
Vec_Ptr_t * vOuts; // outputs of each timeframe
};
typedef struct Gia_ManUnr_t_ Gia_ManUnr_t;
struct Gia_ManUnr_t_
{
Gia_ParFra_t * pPars; // parameters
Gia_Man_t * pAig; // AIG to unroll (points to pOrder)
// internal data
Gia_Man_t * pOrder; // AIG reordered (points to pAig)
Vec_Int_t * vLimit; // limits of each timeframe
// data for each ordered node
Vec_Int_t * vRank; // rank of each node
Vec_Int_t * vDegree; // degree of each node
Vec_Int_t * vDegDiff; // degree of each node
Vec_Int_t * vFirst; // first entry in the store
Vec_Int_t * vStore; // store for saved data
// the resulting AIG
Gia_Man_t * pNew; // the resulting AIG
int LastLit; // the place to store the last literal
};
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Duplicates AIG for unrolling.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManUnrollDup_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj, int Id )
{
if ( ~pObj->Value )
return;
if ( Gia_ObjIsCi(pObj) )
pObj->Value = Gia_ManAppendCi(pNew);
else if ( Gia_ObjIsCo(pObj) )
{
Gia_ManUnrollDup_rec( pNew, Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, Id) );
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
}
else if ( Gia_ObjIsAnd(pObj) )
{
Gia_ManUnrollDup_rec( pNew, Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, Id) );
Gia_ManUnrollDup_rec( pNew, Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, Id) );
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
else assert( 0 );
Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value))->Value = Id;
}
/**Function*************************************************************
Synopsis [Duplicates AIG for unrolling.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManUnrollDup( Gia_Man_t * p, Vec_Int_t * vLimit )
{
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i;
assert( Vec_IntSize(vLimit) == 0 );
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
// save constant class
Gia_ManFillValue( p );
Gia_ManConst0(p)->Value = 0;
Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
// create first class
Gia_ManForEachPo( p, pObj, i )
Gia_ManUnrollDup_rec( pNew, pObj, Gia_ObjId(p, pObj) );
Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
// create next classes
for ( i = 1; i < Gia_ManObjNum(pNew); i++ )
{
if ( i == Vec_IntEntryLast(vLimit) )
Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
pObj = Gia_ManObj( p, Gia_ManObj(pNew, i)->Value );
if ( Gia_ObjIsRo(p, pObj) )
{
pObj = Gia_ObjRoToRi(p, pObj);
assert( !~pObj->Value );
Gia_ManUnrollDup_rec( pNew, pObj, Gia_ObjId(p, pObj) );
}
}
Gia_ManSetRegNum( pNew, 0 );
return pNew;
}
/**Function*************************************************************
Synopsis [Duplicates AIG for unrolling.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Gia_ManUnrollAbs( Gia_Man_t * p, int nFrames )
{
int fVerbose = 0;
Vec_Ptr_t * vFrames;
Vec_Int_t * vLimit, * vOne;
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int nObjBits, nObjMask;
int f, fMax, k, Entry, Prev, iStart, iStop, Size;
// get the bitmasks
nObjBits = Abc_Base2Log( Gia_ManObjNum(p) );
nObjMask = (1 << nObjBits) - 1;
assert( Gia_ManObjNum(p) <= nObjMask );
// derive the tents
vLimit = Vec_IntAlloc( 1000 );
pNew = Gia_ManUnrollDup( p, vLimit );
// debug printout
if ( fVerbose )
{
Prev = 1;
printf( "Tents: " );
Vec_IntForEachEntryStart( vLimit, Entry, k, 1 )
printf( "%d=%d ", k, Entry-Prev ), Prev = Entry;
printf( " Unused=%d", Gia_ManObjNum(p) - Gia_ManObjNum(pNew) );
printf( "\n" );
}
// create abstraction
vFrames = Vec_PtrAlloc( Vec_IntSize(vLimit) );
for ( fMax = 0; fMax < nFrames; fMax++ )
{
Size = (fMax+1 < Vec_IntSize(vLimit)) ? Vec_IntEntry(vLimit, fMax+1) : Gia_ManObjNum(pNew);
vOne = Vec_IntAlloc( Size );
for ( f = 0; f <= fMax; f++ )
{
iStart = (f < Vec_IntSize(vLimit)) ? Vec_IntEntry(vLimit, f ) : 0;
iStop = (f+1 < Vec_IntSize(vLimit)) ? Vec_IntEntry(vLimit, f+1) : 0;
for ( k = iStop - 1; k >= iStart; k-- )
{
assert( Gia_ManObj(pNew, k)->Value > 0 );
pObj = Gia_ManObj(p, Gia_ManObj(pNew, k)->Value);
if ( Gia_ObjIsCo(pObj) || Gia_ObjIsPi(p, pObj) )
continue;
assert( Gia_ObjIsRo(p, pObj) || Gia_ObjIsAnd(pObj) );
Entry = ((fMax-f) << nObjBits) | Gia_ObjId(p, pObj);
Vec_IntPush( vOne, Entry );
// printf( "%d ", Gia_ManObj(pNew, k)->Value );
}
// printf( "\n" );
}
// add in reverse topological order
Vec_IntSort( vOne, 1 );
Vec_PtrPush( vFrames, vOne );
assert( Vec_IntSize(vOne) <= Size - 1 );
}
Vec_IntFree( vLimit );
Gia_ManStop( pNew );
return vFrames;
}
/**Function*************************************************************
Synopsis [Creates manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
Gia_Obj_t * pObj;
int i, k, iRank, iFanin, Degree, Shift;
abctime clk = Abc_Clock();
p = ABC_CALLOC( Gia_ManUnr_t, 1 );
p->pAig = pAig;
p->pPars = pPars;
// create order
p->vLimit = Vec_IntAlloc( 0 );
p->pOrder = Gia_ManUnrollDup( pAig, p->vLimit );
/*
Vec_IntForEachEntryStart( p->vLimit, Shift, i, 1 )
printf( "%d=%d ", i, Shift-Vec_IntEntry(p->vLimit, i-1) );
printf( "\n" );
*/
// assign rank
p->vRank = Vec_IntAlloc( Gia_ManObjNum(p->pOrder) );
for ( iRank = i = 0; i < Gia_ManObjNum(p->pOrder); Vec_IntPush(p->vRank, iRank), i++ )
if ( Vec_IntEntry(p->vLimit, iRank) == i )
iRank++;
assert( iRank == Vec_IntSize(p->vLimit)-1 );
assert( Vec_IntSize(p->vRank) == Gia_ManObjNum(p->pOrder) );
// assign degree
p->vDegree = Vec_IntStart( Gia_ManObjNum(p->pOrder) );
p->vDegDiff= Vec_IntStart( 2* Gia_ManObjNum(p->pOrder) );
Gia_ManForEachAnd( p->pOrder, pObj, i )
{
for ( k = 0; k < 2; k++ )
{
iFanin = k ? Gia_ObjFaninId1(pObj, i) : Gia_ObjFaninId0(pObj, i);
Degree = Vec_IntEntry(p->vRank, i) - Vec_IntEntry(p->vRank, iFanin);
Vec_IntWriteEntry( p->vDegDiff, 2*i + k, Degree );
if ( Vec_IntEntry(p->vDegree, iFanin) < Degree )
Vec_IntWriteEntry( p->vDegree, iFanin, Degree );
}
}
Gia_ManForEachCo( p->pOrder, pObj, k )
{
i = Gia_ObjId( p->pOrder, pObj );
iFanin = Gia_ObjFaninId0(pObj, i);
Degree = Vec_IntEntry(p->vRank, i) - Vec_IntEntry(p->vRank, iFanin);
Vec_IntWriteEntry( p->vDegDiff, 2*i, Degree );
if ( Vec_IntEntry(p->vDegree, iFanin) < Degree )
Vec_IntWriteEntry( p->vDegree, iFanin, Degree );
}
// assign first
p->vFirst = Vec_IntAlloc( Gia_ManObjNum(p->pOrder) );
p->vStore = Vec_IntStartFull( 2* Gia_ManObjNum(p->pOrder) + Vec_IntSum(p->vDegree) );
for ( Shift = i = 0; i < Gia_ManObjNum(p->pOrder); i++ )
{
Vec_IntPush( p->vFirst, Shift );
Vec_IntWriteEntry( p->vStore, Shift, 1 + Vec_IntEntry(p->vDegree, i) );
Shift += 2 + Vec_IntEntry(p->vDegree, i);
}
assert( Shift == Vec_IntSize(p->vStore) );
// cleanup
Vec_IntFreeP( &p->vRank );
Vec_IntFreeP( &p->vDegree );
// print verbose output
if ( pPars->fVerbose )
{
printf( "Convergence = %d. Dangling objects = %d. Average degree = %.3f ",
Vec_IntSize(p->vLimit) - 1,
Gia_ManObjNum(pAig) - Gia_ManObjNum(p->pOrder),
1.0*Vec_IntSize(p->vStore)/Gia_ManObjNum(p->pOrder) - 1.0 );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
}
return p;
}
/**Function*************************************************************
Synopsis [Deletes manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManUnrollStop( void * pMan )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
Gia_ManStopP( &p->pOrder );
Vec_IntFreeP( &p->vLimit );
Vec_IntFreeP( &p->vRank );
Vec_IntFreeP( &p->vDegree );
Vec_IntFreeP( &p->vDegDiff );
Vec_IntFreeP( &p->vFirst );
Vec_IntFreeP( &p->vStore );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Reading/writing entry from storage.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_ObjUnrWrite( Gia_ManUnr_t * p, int Id, int Entry )
{
int i, * pArray = Vec_IntEntryP( p->vStore, Vec_IntEntry(p->vFirst, Id) );
for ( i = pArray[0]; i > 1; i-- )
pArray[i] = pArray[i-1];
pArray[1] = Entry;
}
static inline int Gia_ObjUnrRead( Gia_ManUnr_t * p, int Id, int Degree )
{
int * pArray = Vec_IntEntryP( p->vStore, Vec_IntEntry(p->vFirst, Id) );
if ( Id == 0 )
return 0;
assert( Degree >= 0 && Degree < pArray[0] );
if ( Degree )
Degree--;
return pArray[Degree + 1];
}
static inline int Gia_ObjUnrReadCopy0( Gia_ManUnr_t * p, Gia_Obj_t * pObj, int Id )
{
int Lit = Gia_ObjUnrRead(p, Gia_ObjFaninId0(pObj, Id), Vec_IntEntry(p->vDegDiff, 2*Id));
return Abc_LitNotCond( Lit, Gia_ObjFaninC0(pObj) );
}
static inline int Gia_ObjUnrReadCopy1( Gia_ManUnr_t * p, Gia_Obj_t * pObj, int Id )
{
int Lit = Gia_ObjUnrRead(p, Gia_ObjFaninId1(pObj, Id), Vec_IntEntry(p->vDegDiff, 2*Id+1));
return Abc_LitNotCond( Lit, Gia_ObjFaninC1(pObj) );
}
static inline int Gia_ObjUnrReadCi( Gia_ManUnr_t * p, int Id, int f, Gia_Man_t * pNew )
{
Gia_Obj_t * pObj = Gia_ManObj( p->pOrder, Id );
Gia_Obj_t * pObjReal = Gia_ManObj( p->pAig, pObj->Value );
assert( Gia_ObjIsCi(pObjReal) );
if ( Gia_ObjIsPi(p->pAig, pObjReal) )
{
if ( !p->pPars->fSaveLastLit )
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
else
pObj = Gia_ManPi( pNew, Gia_ManRegNum(p->pAig) + Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
return Abc_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
}
if ( f == 0 ) // initialize!
{
if ( p->pPars->fInit )
return 0;
assert( Gia_ObjCioId(pObjReal) >= Gia_ManPiNum(p->pAig) );
if ( !p->pPars->fSaveLastLit )
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * p->pPars->nFrames + Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
else
pObj = Gia_ManPi( pNew, Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
return Abc_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
}
pObj = Gia_ManObj( p->pOrder, Abc_Lit2Var(Gia_ObjRoToRi(p->pAig, pObjReal)->Value) );
assert( Gia_ObjIsCo(pObj) );
return Gia_ObjUnrRead( p, Gia_ObjId(p->pOrder, pObj), 0 );
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void * Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
int f, i;
// start
p = Gia_ManUnrStart( pAig, pPars );
// start timeframes
assert( p->pNew == NULL );
p->pNew = Gia_ManStart( 10000 );
p->pNew->pName = Abc_UtilStrsav( p->pAig->pName );
p->pNew->pSpec = Abc_UtilStrsav( p->pAig->pSpec );
Gia_ManHashAlloc( p->pNew );
// create combinational inputs
if ( !p->pPars->fSaveLastLit ) // only in the case when unrolling depth is known
for ( f = 0; f < p->pPars->nFrames; f++ )
for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
// create flop outputs
if ( !p->pPars->fInit ) // only in the case when initialization is not performed
for ( i = 0; i < Gia_ManRegNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
return p;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void * Gia_ManUnrollAdd( void * pMan, int fMax )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
Gia_Obj_t * pObj;
int f, i, Lit = 0, Beg, End;
// create PIs on demand
if ( p->pPars->fSaveLastLit )
for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
// unroll another timeframe
for ( f = 0; f < fMax; f++ )
{
if ( Vec_IntSize(p->vLimit) <= fMax-f )
continue;
Beg = Vec_IntEntry( p->vLimit, fMax-f-1 );
End = Vec_IntEntry( p->vLimit, fMax-f );
for ( i = Beg; i < End; i++ )
{
pObj = Gia_ManObj( p->pOrder, i );
if ( Gia_ObjIsAnd(pObj) )
Lit = Gia_ManHashAnd( p->pNew, Gia_ObjUnrReadCopy0(p, pObj, i), Gia_ObjUnrReadCopy1(p, pObj, i) );
else if ( Gia_ObjIsCo(pObj) )
{
Lit = Gia_ObjUnrReadCopy0(p, pObj, i);
if ( f == fMax-1 )
{
if ( p->pPars->fSaveLastLit )
p->LastLit = Lit;
else
Gia_ManAppendCo( p->pNew, Lit );
}
}
else if ( Gia_ObjIsCi(pObj) )
Lit = Gia_ObjUnrReadCi( p, i, f, p->pNew );
else assert( 0 );
assert( Lit >= 0 );
Gia_ObjUnrWrite( p, i, Lit ); // should be exactly one call for each obj!
}
}
return p->pNew;
}
/**Function*************************************************************
Synopsis [Read the last literal.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ManUnrollLastLit( void * pMan )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
return p->LastLit;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManUnroll( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
Gia_Man_t * pNew, * pTemp;
int fMax;
p = (Gia_ManUnr_t *)Gia_ManUnrollStart( pAig, pPars );
for ( fMax = 1; fMax <= p->pPars->nFrames; fMax++ )
Gia_ManUnrollAdd( p, fMax );
assert( Gia_ManPoNum(p->pNew) == p->pPars->nFrames * Gia_ManPoNum(p->pAig) );
Gia_ManHashStop( p->pNew );
Gia_ManSetRegNum( p->pNew, 0 );
// Gia_ManPrintStats( pNew, 0 );
// cleanup
p->pNew = Gia_ManCleanup( pTemp = p->pNew );
Gia_ManStop( pTemp );
// Gia_ManPrintStats( pNew, 0 );
pNew = p->pNew; p->pNew = NULL;
Gia_ManUnrollStop( p );
return pNew;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
/*
Gia_Man_t * Gia_ManUnroll( Gia_ManUnr_t * p )
{
Gia_Man_t * pNew, * pTemp;
Gia_Obj_t * pObj;
int fMax, f, i, Lit, Beg, End;
// start timeframes
pNew = Gia_ManStart( 10000 );
pNew->pName = Abc_UtilStrsav( p->pAig->pName );
pNew->pSpec = Abc_UtilStrsav( p->pAig->pSpec );
Gia_ManHashAlloc( pNew );
// create combinational inputs
for ( f = 0; f < p->pPars->nFrames; f++ )
for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
Gia_ManAppendCi(pNew);
if ( !p->pPars->fInit )
for ( i = 0; i < Gia_ManRegNum(p->pAig); i++ )
Gia_ManAppendCi(pNew);
// add nodes to each time-frame
// Gia_ObjUnrWrite( p, 0, 0 );
for ( fMax = 1; fMax <= p->pPars->nFrames; fMax++ )
for ( f = 0; f < fMax; f++ )
{
if ( Vec_IntSize(p->vLimit) <= fMax-f )
continue;
Beg = Vec_IntEntry( p->vLimit, fMax-f-1 );
End = Vec_IntEntry( p->vLimit, fMax-f );
for ( i = Beg; i < End; i++ )
{
pObj = Gia_ManObj( p->pOrder, i );
if ( Gia_ObjIsAnd(pObj) )
Lit = Gia_ManHashAnd( pNew, Gia_ObjUnrReadCopy0(p, pObj, i), Gia_ObjUnrReadCopy1(p, pObj, i) );
else if ( Gia_ObjIsCo(pObj) )
{
Lit = Gia_ObjUnrReadCopy0(p, pObj, i);
if ( f == fMax-1 )
Gia_ManAppendCo( pNew, Lit );
}
else if ( Gia_ObjIsCi(pObj) )
Lit = Gia_ObjUnrReadCi( p, i, f, pNew );
else assert( 0 );
assert( Lit >= 0 );
Gia_ObjUnrWrite( p, i, Lit ); // should be exactly one call for each obj!
}
}
assert( Gia_ManPoNum(pNew) == p->pPars->nFrames * Gia_ManPoNum(p->pAig) );
Gia_ManHashStop( pNew );
Gia_ManSetRegNum( pNew, 0 );
// Gia_ManPrintStats( pNew, 0 );
// cleanup
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
// Gia_ManPrintStats( pNew, 0 );
return pNew;
}
*/
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFrames2( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_Man_t * pNew;
abctime clk = Abc_Clock();
pNew = Gia_ManUnroll( pAig, pPars );
if ( pPars->fVerbose )
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
return pNew;
}
/**Function*************************************************************
Synopsis [This procedure sets default parameters.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManFraSetDefaultParams( Gia_ParFra_t * p )
{
memset( p, 0, sizeof(Gia_ParFra_t) );
p->nFrames = 32; // the number of frames to unroll
p->fInit = 0; // initialize the timeframes
p->fVerbose = 0; // enables verbose output
}
/**Function*************************************************************
Synopsis [Creates manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_ManFra_t * Gia_ManFraStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManFra_t * p;
p = ABC_ALLOC( Gia_ManFra_t, 1 );
memset( p, 0, sizeof(Gia_ManFra_t) );
p->pAig = pAig;
p->pPars = pPars;
return p;
}
/**Function*************************************************************
Synopsis [Deletes manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManFraStop( Gia_ManFra_t * p )
{
Vec_VecFree( (Vec_Vec_t *)p->vIns );
Vec_VecFree( (Vec_Vec_t *)p->vAnds );
Vec_VecFree( (Vec_Vec_t *)p->vOuts );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Computes supports of all timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManFraSupports( Gia_ManFra_t * p )
{
Vec_Int_t * vIns = NULL, * vAnds, * vOuts;
Gia_Obj_t * pObj;
int f, i;
p->vIns = Vec_PtrStart( p->pPars->nFrames );
p->vAnds = Vec_PtrStart( p->pPars->nFrames );
p->vOuts = Vec_PtrStart( p->pPars->nFrames );
Gia_ManIncrementTravId( p->pAig );
for ( f = p->pPars->nFrames - 1; f >= 0; f-- )
{
vOuts = Gia_ManCollectPoIds( p->pAig );
if ( vIns )
Gia_ManForEachObjVec( vIns, p->pAig, pObj, i )
if ( Gia_ObjIsRo(p->pAig, pObj) )
Vec_IntPush( vOuts, Gia_ObjId( p->pAig, Gia_ObjRoToRi(p->pAig, pObj) ) );
vIns = Vec_IntAlloc( 100 );
Gia_ManCollectCis( p->pAig, Vec_IntArray(vOuts), Vec_IntSize(vOuts), vIns );
vAnds = Vec_IntAlloc( 100 );
Gia_ManCollectAnds( p->pAig, Vec_IntArray(vOuts), Vec_IntSize(vOuts), vAnds, NULL );
Vec_PtrWriteEntry( p->vIns, f, vIns );
Vec_PtrWriteEntry( p->vAnds, f, vAnds );
Vec_PtrWriteEntry( p->vOuts, f, vOuts );
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFramesInit( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
int fUseAllPis = 1;
Gia_Man_t * pFrames, * pTemp;
Gia_ManFra_t * p;
Gia_Obj_t * pObj;
Vec_Int_t * vIns, * vAnds, * vOuts;
int i, f;
p = Gia_ManFraStart( pAig, pPars );
Gia_ManFraSupports( p );
pFrames = Gia_ManStart( Vec_VecSizeSize((Vec_Vec_t*)p->vIns)+
Vec_VecSizeSize((Vec_Vec_t*)p->vAnds)+Vec_VecSizeSize((Vec_Vec_t*)p->vOuts) );
pFrames->pName = Abc_UtilStrsav( pAig->pName );
pFrames->pSpec = Abc_UtilStrsav( pAig->pSpec );
Gia_ManHashAlloc( pFrames );
Gia_ManConst0(pAig)->Value = 0;
for ( f = 0; f < pPars->nFrames; f++ )
{
vIns = (Vec_Int_t *)Vec_PtrEntry( p->vIns, f );
vAnds = (Vec_Int_t *)Vec_PtrEntry( p->vAnds, f );
vOuts = (Vec_Int_t *)Vec_PtrEntry( p->vOuts, f );
if ( pPars->fVerbose )
printf( "Frame %3d : CI = %6d. AND = %6d. CO = %6d.\n",
f, Vec_IntSize(vIns), Vec_IntSize(vAnds), Vec_IntSize(vOuts) );
if ( fUseAllPis )
{
Gia_ManForEachPi( pAig, pObj, i )
pObj->Value = Gia_ManAppendCi( pFrames );
if ( f == 0 )
{
Gia_ManForEachObjVec( vIns, pAig, pObj, i )
{
assert( Gia_ObjIsCi(pObj) );
if ( !Gia_ObjIsPi(pAig, pObj) )
pObj->Value = 0;
}
}
else
{
Gia_ManForEachObjVec( vIns, pAig, pObj, i )
{
assert( Gia_ObjIsCi(pObj) );
if ( !Gia_ObjIsPi(pAig, pObj) )
pObj->Value = Gia_ObjRoToRi(pAig, pObj)->Value;
}
}
}
else
{
if ( f == 0 )
{
Gia_ManForEachObjVec( vIns, pAig, pObj, i )
{
assert( Gia_ObjIsCi(pObj) );
if ( Gia_ObjIsPi(pAig, pObj) )
pObj->Value = Gia_ManAppendCi( pFrames );
else
pObj->Value = 0;
}
}
else
{
Gia_ManForEachObjVec( vIns, pAig, pObj, i )
{
assert( Gia_ObjIsCi(pObj) );
if ( Gia_ObjIsPi(pAig, pObj) )
pObj->Value = Gia_ManAppendCi( pFrames );
else
pObj->Value = Gia_ObjRoToRi(pAig, pObj)->Value;
}
}
}
Gia_ManForEachObjVec( vAnds, pAig, pObj, i )
{
assert( Gia_ObjIsAnd(pObj) );
pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
Gia_ManForEachObjVec( vOuts, pAig, pObj, i )
{
assert( Gia_ObjIsCo(pObj) );
if ( Gia_ObjIsPo(pAig, pObj) )
pObj->Value = Gia_ManAppendCo( pFrames, Gia_ObjFanin0Copy(pObj) );
else
pObj->Value = Gia_ObjFanin0Copy(pObj);
}
}
Gia_ManFraStop( p );
Gia_ManHashStop( pFrames );
if ( Gia_ManCombMarkUsed(pFrames) < Gia_ManAndNum(pFrames) )
{
pFrames = Gia_ManDupMarked( pTemp = pFrames );
if ( pPars->fVerbose )
printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
Gia_ManAndNum(pTemp), Gia_ManAndNum(pFrames) );
Gia_ManStop( pTemp );
}
else if ( pPars->fVerbose )
printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
Gia_ManAndNum(pFrames), Gia_ManAndNum(pFrames) );
return pFrames;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_Man_t * pFrames, * pTemp;
Gia_Obj_t * pObj;
Vec_Int_t * vPoLits = NULL;
int i, f;
assert( Gia_ManRegNum(pAig) > 0 );
assert( pPars->nFrames > 0 );
if ( pPars->fInit )
return Gia_ManFramesInit( pAig, pPars );
if ( pPars->fOrPos )
vPoLits = Vec_IntStart( Gia_ManPoNum(pAig) );
pFrames = Gia_ManStart( pPars->nFrames * Gia_ManObjNum(pAig) );
pFrames->pName = Abc_UtilStrsav( pAig->pName );
pFrames->pSpec = Abc_UtilStrsav( pAig->pSpec );
if ( !pPars->fDisableSt )
Gia_ManHashAlloc( pFrames );
Gia_ManConst0(pAig)->Value = 0;
// create primary inputs
for ( f = 0; f < pPars->nFrames; f++ )
Gia_ManForEachPi( pAig, pObj, i )
pObj->Value = Gia_ManAppendCi( pFrames );
// add internal nodes for each timeframe
for ( f = 0; f < pPars->nFrames; f++ )
{
if ( f == 0 )
{
Gia_ManForEachRo( pAig, pObj, i )
pObj->Value = Gia_ManAppendCi( pFrames );
}
else
{
Gia_ManForEachRo( pAig, pObj, i )
pObj->Value = Gia_ObjRoToRi( pAig, pObj )->Value;
}
Gia_ManForEachPi( pAig, pObj, i )
pObj->Value = Gia_Obj2Lit( pFrames, Gia_ManPi(pFrames, f * Gia_ManPiNum(pAig) + i) );
if ( !pPars->fDisableSt )
Gia_ManForEachAnd( pAig, pObj, i )
pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
else
Gia_ManForEachAnd( pAig, pObj, i )
pObj->Value = Gia_ManAppendAnd2( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
if ( vPoLits )
{
if ( !pPars->fDisableSt )
Gia_ManForEachPo( pAig, pObj, i )
Vec_IntWriteEntry( vPoLits, i, Gia_ManHashOr(pFrames, Vec_IntEntry(vPoLits, i), Gia_ObjFanin0Copy(pObj)) );
else
Gia_ManForEachPo( pAig, pObj, i )
Vec_IntWriteEntry( vPoLits, i, Abc_LitNot(Gia_ManAppendAnd2(pFrames, Abc_LitNot(Vec_IntEntry(vPoLits, i)), Abc_LitNot(Gia_ObjFanin0Copy(pObj)))) );
}
else
{
Gia_ManForEachPo( pAig, pObj, i )
pObj->Value = Gia_ManAppendCo( pFrames, Gia_ObjFanin0Copy(pObj) );
}
if ( f == pPars->nFrames - 1 )
{
if ( vPoLits )
Gia_ManForEachPo( pAig, pObj, i )
pObj->Value = Gia_ManAppendCo( pFrames, Vec_IntEntry(vPoLits, i) );
Gia_ManForEachRi( pAig, pObj, i )
pObj->Value = Gia_ManAppendCo( pFrames, Gia_ObjFanin0Copy(pObj) );
}
else
{
Gia_ManForEachRi( pAig, pObj, i )
pObj->Value = Gia_ObjFanin0Copy(pObj);
}
}
Vec_IntFreeP( &vPoLits );
if ( !pPars->fDisableSt )
Gia_ManHashStop( pFrames );
Gia_ManSetRegNum( pFrames, Gia_ManRegNum(pAig) );
if ( Gia_ManCombMarkUsed(pFrames) < Gia_ManAndNum(pFrames) )
{
pFrames = Gia_ManDupMarked( pTemp = pFrames );
if ( pPars->fVerbose )
printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
Gia_ManAndNum(pTemp), Gia_ManAndNum(pFrames) );
Gia_ManStop( pTemp );
}
else if ( pPars->fVerbose )
printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
Gia_ManAndNum(pFrames), Gia_ManAndNum(pFrames) );
return pFrames;
}
/**Function*************************************************************
Synopsis [Perform init unrolling as long as PO(s) are constant 0.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFramesInitSpecial( Gia_Man_t * pAig, int nFrames, int fVerbose )
{
Gia_Man_t * pFrames, * pTemp;
Gia_Obj_t * pObj;
int i, f;
assert( Gia_ManRegNum(pAig) > 0 );
if ( nFrames > 0 )
printf( "Computing specialized unrolling with %d frames...\n", nFrames );
pFrames = Gia_ManStart( Gia_ManObjNum(pAig) );
pFrames->pName = Abc_UtilStrsav( pAig->pName );
pFrames->pSpec = Abc_UtilStrsav( pAig->pSpec );
Gia_ManHashAlloc( pFrames );
Gia_ManConst0(pAig)->Value = 0;
for ( f = 0; nFrames == 0 || f < nFrames; f++ )
{
if ( fVerbose && (f % 100 == 0) )
{
printf( "%6d : ", f );
Gia_ManPrintStats( pFrames, NULL );
}
Gia_ManForEachRo( pAig, pObj, i )
pObj->Value = f ? Gia_ObjRoToRi( pAig, pObj )->Value : 0;
Gia_ManForEachPi( pAig, pObj, i )
pObj->Value = Gia_ManAppendCi( pFrames );
Gia_ManForEachAnd( pAig, pObj, i )
pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachPo( pAig, pObj, i )
if ( Gia_ObjFanin0Copy(pObj) != 0 )
break;
if ( i < Gia_ManPoNum(pAig) )
break;
Gia_ManForEachRi( pAig, pObj, i )
pObj->Value = Gia_ObjFanin0Copy(pObj);
}
if ( fVerbose )
printf( "Computed prefix of %d frames.\n", f );
Gia_ManForEachRi( pAig, pObj, i )
Gia_ManAppendCo( pFrames, pObj->Value );
Gia_ManHashStop( pFrames );
pFrames = Gia_ManCleanup( pTemp = pFrames );
if ( fVerbose )
printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
Gia_ManAndNum(pTemp), Gia_ManAndNum(pFrames) );
Gia_ManStop( pTemp );
return pFrames;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END