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/**CFile****************************************************************
FileName [giaRex.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Regular expressions.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaRex.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "misc/extra/extra.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Simulate AIG with the given sequence.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManAutomSimulate( Gia_Man_t * p, Vec_Int_t * vAlpha, char * pSim )
{
Gia_Obj_t * pObj, * pObjRi, * pObjRo;
int nInputs = Vec_IntSize(vAlpha);
int nFrames = strlen(pSim);
int i, k;
assert( Gia_ManPiNum(p) == nInputs );
printf( "Simulating string \"%s\":\n", pSim );
Gia_ManCleanMark0(p);
Gia_ManForEachRo( p, pObj, i )
pObj->fMark0 = 0;
for ( i = 0; i < nFrames; i++ )
{
Gia_ManForEachPi( p, pObj, k )
pObj->fMark0 = (int)(Vec_IntFind(vAlpha, pSim[i]) == k);
Gia_ManForEachAnd( p, pObj, k )
pObj->fMark0 = (Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj)) &
(Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj));
Gia_ManForEachCo( p, pObj, k )
pObj->fMark0 = Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj);
Gia_ManForEachRiRo( p, pObjRi, pObjRo, k )
pObjRo->fMark0 = pObjRi->fMark0;
printf( "Frame %d : %c %d\n", i, pSim[i], Gia_ManPo(p, 0)->fMark0 );
}
Gia_ManCleanMark0(p);
}
/**Function*************************************************************
Synopsis [Builds 1-hotness contraint.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManBuild1Hot_rec( Gia_Man_t * p, int * pLits, int nLits, int * pZero, int * pOne )
{
int Zero0, One0, Zero1, One1;
if ( nLits == 1 )
{
*pZero = Abc_LitNot(pLits[0]);
*pOne = pLits[0];
return;
}
Gia_ManBuild1Hot_rec( p, pLits, nLits/2, &Zero0, &One0 );
Gia_ManBuild1Hot_rec( p, pLits + nLits/2, nLits - nLits/2, &Zero1, &One1 );
*pZero = Gia_ManHashAnd( p, Zero0, Zero1 );
*pOne = Gia_ManHashOr( p, Gia_ManHashAnd(p, Zero0, One1), Gia_ManHashAnd(p, Zero1, One0) );
}
int Gia_ManBuild1Hot( Gia_Man_t * p, Vec_Int_t * vLits )
{
int Zero, One;
assert( Vec_IntSize(vLits) > 0 );
Gia_ManBuild1Hot_rec( p, Vec_IntArray(vLits), Vec_IntSize(vLits), &Zero, &One );
return One;
}
/**Function*************************************************************
Synopsis [Converting regular expressions into sequential AIGs.]
Description [http://algs4.cs.princeton.edu/lectures/54RegularExpressions.pdf]
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Gia_SymbSpecial( char c ) { return c == '(' || c == ')' || c == '*' || c == '|'; }
// collects info about input alphabet and state of the automaton
int Gia_ManRexNumInputs( char * pStr, Vec_Int_t ** pvAlphas, Vec_Int_t ** pvStr2Sta )
{
int i, nStates = 0, Length = strlen(pStr);
Vec_Int_t * vAlphas = Vec_IntAlloc( 100 ); // alphabet
Vec_Int_t * vStr2Sta = Vec_IntStartFull( Length + 1 ); // symbol to state
for ( i = 0; i < Length; i++ )
{
if ( Gia_SymbSpecial(pStr[i]) )
continue;
if ( Vec_IntFind(vAlphas, pStr[i]) == -1 )
Vec_IntPush( vAlphas, pStr[i] );
Vec_IntWriteEntry( vStr2Sta, i, nStates++ );
}
Vec_IntWriteEntry( vStr2Sta, i, nStates );
*pvAlphas = vAlphas;
*pvStr2Sta = vStr2Sta;
return nStates;
}
// prints automaton
void Gia_ManPrintAutom( char * pStr, Vec_Int_t * vStaTrans )
{
int i = 0, nLength = strlen(pStr);
for ( i = 0; i < nLength; i++ )
{
printf( "%d \'%c\' ", i, pStr[i] );
if ( Vec_IntEntry(vStaTrans, i) >= 0 )
printf( "-> %d \'%c\' ", Vec_IntEntry(vStaTrans, i), pStr[Vec_IntEntry(vStaTrans, i)] );
printf( "\n" );
}
}
// prints states reachable through e-transitions
void Gia_ManPrintReached( char * pStr, int iState, Vec_Int_t * vReached )
{
int i, Entry;
printf( "Reached from state %d \'%c\': ", iState, pStr[iState] );
Vec_IntForEachEntry( vReached, Entry, i )
printf( "%d \'%c\' ", Entry, pStr[Entry] );
printf( "\n" );
}
// collect states reachable from the given one by e-transitions
void Gia_ManPrintReached_rec( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId )
{
if ( Vec_IntEntry(vVisited, iState) == TravId )
return;
Vec_IntWriteEntry( vVisited, iState, TravId );
if ( !Gia_SymbSpecial(pStr[iState]) ) // read state
Vec_IntPush( vReached, iState );
if ( pStr[iState] == '\0' )
return;
if ( Gia_SymbSpecial(pStr[iState]) && pStr[iState] != '|' ) // regular e-transition
Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId );
if ( Vec_IntEntry(vStaTrans, iState) >= 0 ) // additional e-transition
Gia_ManPrintReached_rec( pStr, vStaTrans, Vec_IntEntry(vStaTrans, iState), vReached, vVisited, TravId );
}
void Gia_ManCollectReached( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId )
{
assert( iState == 0 || !Gia_SymbSpecial(pStr[iState]) );
assert( Vec_IntEntry(vVisited, iState) != TravId );
Vec_IntClear( vReached );
Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId );
}
// preprocesses the regular expression
char * Gia_ManRexPreprocess( char * pStr )
{
char * pCopy = ABC_CALLOC( char, strlen(pStr) * 2 + 10 );
int i, k = 0;
pCopy[k++] = '(';
pCopy[k++] = '(';
for ( i = 0; pStr[i]; i++ )
{
if ( pStr[i] == '(' )
pCopy[k++] = '(';
else if ( pStr[i] == ')' )
pCopy[k++] = ')';
if ( pStr[i] != ' ' && pStr[i] != '\t' && pStr[i] != '\n' && pStr[i] != '\r' )
pCopy[k++] = pStr[i];
}
pCopy[k++] = ')';
pCopy[k++] = ')';
pCopy[k++] = '\0';
return pCopy;
}
// construct sequential AIG for the automaton
Gia_Man_t * Gia_ManRex2Gia( char * pStrInit, int fOrder, int fVerbose )
{
Gia_Man_t * pNew = NULL, * pTemp;
Vec_Int_t * vAlphas, * vStr2Sta, * vStaLits;
Vec_Int_t * vStaTrans, * vStack, * vVisited;
Vec_Str_t * vInit;
char * pStr = Gia_ManRexPreprocess( pStrInit );
int nStates = Gia_ManRexNumInputs( pStr, &vAlphas, &vStr2Sta );
int i, k, iLit, Entry, nLength = strlen(pStr), nTravId = 1;
if ( fOrder )
Vec_IntSort( vAlphas, 0 );
// if ( fVerbose )
{
printf( "Input variable order: " );
Vec_IntForEachEntry( vAlphas, Entry, k )
printf( "%c", (char)Entry );
printf( "\n" );
}
// start AIG
pNew = Gia_ManStart( 1000 );
pNew->pName = Abc_UtilStrsav( pStrInit );
for ( i = 0; i < Vec_IntSize(vAlphas) + nStates; i++ )
Gia_ManAppendCi( pNew );
// prepare automaton
vStaLits = Vec_IntStart( nStates + 1 );
vStaTrans = Vec_IntStartFull( nLength );
vStack = Vec_IntAlloc( nLength );
vVisited = Vec_IntStartFull( nLength + 1 );
for ( i = 0; i < nLength; i++ )
{
int Lp = i;
if ( pStr[i] == '(' || pStr[i] == '|' )
Vec_IntPush( vStack, i );
else if ( pStr[i] == ')' )
{
int Or = Vec_IntPop( vStack );
if ( pStr[Or] == '|' )
{
Lp = Vec_IntPop( vStack );
Vec_IntWriteEntry( vStaTrans, Lp, Or + 1 );
Vec_IntWriteEntry( vStaTrans, Or, i );
}
else
Lp = Or;
}
if ( i < nLength - 1 && pStr[i+1] == '*' )
{
Vec_IntWriteEntry( vStaTrans, Lp, i+1 );
Vec_IntWriteEntry( vStaTrans, i+1, Lp );
}
}
assert( Vec_IntSize(vStack) == 0 );
if ( fVerbose )
Gia_ManPrintAutom( pStr, vStaTrans );
// create next-state functions for each state
Gia_ManHashAlloc( pNew );
for ( i = 1; i < nLength; i++ )
{
int iThis, iThat, iThisLit, iInputLit;
if ( Gia_SymbSpecial(pStr[i]) )
continue;
Gia_ManCollectReached( pStr, vStaTrans, i, vStack, vVisited, nTravId++ );
if ( fVerbose )
Gia_ManPrintReached( pStr, i, vStack );
// create transitions from this state under this input
iThis = Vec_IntEntry(vStr2Sta, i);
iThisLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntSize(vAlphas) + iThis));
iInputLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntFind(vAlphas, pStr[i])));
iLit = Gia_ManHashAnd( pNew, iThisLit, iInputLit );
Vec_IntForEachEntry( vStack, Entry, k )
{
iThat = Vec_IntEntry(vStr2Sta, Entry);
iLit = Gia_ManHashOr( pNew, iLit, Vec_IntEntry(vStaLits, iThat) );
Vec_IntWriteEntry( vStaLits, iThat, iLit );
}
}
// create one-hotness
Vec_IntClear( vStack );
for ( i = 0; i < Vec_IntSize(vAlphas); i++ )
Vec_IntPush( vStack, Gia_Obj2Lit(pNew, Gia_ManPi(pNew, i)) );
iLit = Gia_ManBuild1Hot( pNew, vStack );
// combine with outputs
Vec_IntForEachEntry( vStaLits, Entry, k )
Vec_IntWriteEntry( vStaLits, k, Gia_ManHashAnd(pNew, iLit, Entry) );
Gia_ManHashStop( pNew );
// collect initial state
Gia_ManCollectReached( pStr, vStaTrans, 0, vStack, vVisited, nTravId++ );
if ( fVerbose )
Gia_ManPrintReached( pStr, 0, vStack );
vInit = Vec_StrStart( nStates + 1 );
Vec_StrFill( vInit, nStates, '0' );
Vec_IntForEachEntry( vStack, Entry, k )
if ( pStr[Entry] != '\0' )
Vec_StrWriteEntry( vInit, Vec_IntEntry(vStr2Sta, Entry), '1' );
if ( fVerbose )
printf( "Init state = %s\n", Vec_StrArray(vInit) );
// add outputs
Vec_IntPushFirst( vStaLits, Vec_IntPop(vStaLits) );
assert( Vec_IntSize(vStaLits) == nStates + 1 );
Vec_IntForEachEntry( vStaLits, iLit, i )
Gia_ManAppendCo( pNew, iLit );
Gia_ManSetRegNum( pNew, nStates );
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
// add initial state
pNew = Gia_ManDupZeroUndc( pTemp = pNew, Vec_StrArray(vInit), 0, 0 );
Gia_ManStop( pTemp );
Vec_StrFree( vInit );
/*
Gia_ManAutomSimulate( pNew, vAlphas, "0" );
Gia_ManAutomSimulate( pNew, vAlphas, "01" );
Gia_ManAutomSimulate( pNew, vAlphas, "110" );
Gia_ManAutomSimulate( pNew, vAlphas, "011" );
Gia_ManAutomSimulate( pNew, vAlphas, "111" );
Gia_ManAutomSimulate( pNew, vAlphas, "1111" );
Gia_ManAutomSimulate( pNew, vAlphas, "1010" );
Gia_ManAutomSimulate( pNew, vAlphas, "A" );
Gia_ManAutomSimulate( pNew, vAlphas, "AD" );
Gia_ManAutomSimulate( pNew, vAlphas, "ABCD" );
Gia_ManAutomSimulate( pNew, vAlphas, "BCD" );
Gia_ManAutomSimulate( pNew, vAlphas, "CD" );
*/
// cleanup
Vec_IntFree( vAlphas );
Vec_IntFree( vStr2Sta );
Vec_IntFree( vStaLits );
Vec_IntFree( vStaTrans );
Vec_IntFree( vStack );
Vec_IntFree( vVisited );
ABC_FREE( pStr );
return pNew;
}
/**Function*************************************************************
Synopsis [Transposing 64-bit matrix.]
Description [Borrowed from "Hacker's Delight", by Henry Warren.]
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManAutomTranspose64( word A[64] )
{
int j, k;
word t, m = 0x00000000FFFFFFFF;
for ( j = 32; j != 0; j = j >> 1, m = m ^ (m << j) )
{
for ( k = 0; k < 64; k = (k + j + 1) & ~j )
{
t = (A[k] ^ (A[k+j] >> j)) & m;
A[k] = A[k] ^ t;
A[k+j] = A[k+j] ^ (t << j);
}
}
}
/**Function*************************************************************
Synopsis [Simulate AIG with the given sequence.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline word Gia_ManAutomSim0( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Wrd_t * vTemp )
{
return Gia_ObjFaninC0(pObj) ? ~Vec_WrdEntry(vTemp, Gia_ObjFaninId0p(p, pObj)) : Vec_WrdEntry(vTemp, Gia_ObjFaninId0p(p, pObj));
}
static inline word Gia_ManAutomSim1( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Wrd_t * vTemp )
{
return Gia_ObjFaninC1(pObj) ? ~Vec_WrdEntry(vTemp, Gia_ObjFaninId1p(p, pObj)) : Vec_WrdEntry(vTemp, Gia_ObjFaninId1p(p, pObj));
}
word Gia_ManAutomStep( Gia_Man_t * p, word Cur, word * pNext, Vec_Wrd_t * vTemp )
{
Gia_Obj_t * pObj; int i;
assert( Gia_ManPoNum(p) == 1 );
assert( Vec_WrdSize(vTemp) >= Gia_ManObjNum(p) );
Vec_WrdWriteEntry( vTemp, 0, 0 );
Gia_ManForEachPi( p, pObj, i )
Vec_WrdWriteEntry( vTemp, Gia_ObjId(p, pObj), ((word)1) << (63-i) );
Gia_ManForEachRo( p, pObj, i )
Vec_WrdWriteEntry( vTemp, Gia_ObjId(p, pObj), ((Cur >> (63-i)) & 1) ? ~((word)0) : 0 );
Gia_ManForEachAnd( p, pObj, i )
Vec_WrdWriteEntry( vTemp, i, Gia_ManAutomSim0(p, pObj, vTemp) & Gia_ManAutomSim1(p, pObj, vTemp) );
Gia_ManForEachRi( p, pObj, i )
pNext[i] = Gia_ManAutomSim0(p, pObj, vTemp);
for ( ; i < 64; i++ )
pNext[i] = 0;
// transpose
// for ( i = 0; i < 64; i++ )
// Extra_PrintBinary( stdout, (unsigned *)&pNext[i], 64 ), Abc_Print( 1, "\n" );
// printf( "\n" );
Gia_ManAutomTranspose64( pNext );
// for ( i = 0; i < 64; i++ )
// Extra_PrintBinary( stdout, (unsigned *)&pNext[i], 64 ), Abc_Print( 1, "\n" );
// printf( "\n" );
// return output values
return Gia_ManAutomSim0(p, Gia_ManPo(p, 0), vTemp);
}
void Gia_ManAutomWalkOne( Gia_Man_t * p, int nSteps, Vec_Wrd_t * vStates, Vec_Int_t * vCounts, Vec_Wrd_t * vTemp, word Init )
{
word iState = 0, Output, pNext[64];
int i, k, kMin, Index, IndexMin;
int Count, CountMin;
for ( i = 0; i < nSteps; i++ )
{
Output = Gia_ManAutomStep( p, iState, pNext, vTemp );
// check visited states
kMin = -1;
IndexMin = -1;
CountMin = ABC_INFINITY;
for ( k = 0; k < Gia_ManPiNum(p); k++ )
{
if ( pNext[k] == Init )
continue;
Index = Vec_WrdFind( vStates, pNext[k] );
Count = Index == -1 ? 0 : Vec_IntEntry( vCounts, Index );
if ( CountMin > Count || (CountMin != ABC_INFINITY && Count && ((float)CountMin / Count) > (float)rand()/RAND_MAX ) )
{
CountMin = Count;
IndexMin = Index;
kMin = k;
}
if ( CountMin == 0 )
break;
}
// choose the best state
if ( CountMin == ABC_INFINITY )
{
for ( k = 0; k < Gia_ManPiNum(p); k++ )
if ( (Output >> (63-k)) & 1 )
{
printf( "%c", 'a' + k );
printf( "!" );
}
break;
}
assert( CountMin < ABC_INFINITY );
if ( IndexMin == -1 )
{
assert( CountMin == 0 );
IndexMin = Vec_IntSize(vCounts);
Vec_IntPush( vCounts, 0 );
Vec_WrdPush( vStates, pNext[kMin] );
}
Vec_IntAddToEntry( vCounts, IndexMin, 1 );
iState = pNext[kMin];
//Extra_PrintBinary( stdout, (unsigned *)&iState, 64 ); printf( "\n" );
// print the transition
printf( "%c", 'a' + kMin );
if ( (Output >> (63-kMin)) & 1 )
printf( "!" );
}
printf( "\n" );
}
// find flop variables pointed to by negative edges
word Gia_ManAutomInit( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int i, Index;
word Init = 0;
Gia_ManForEachAnd( p, pObj, i )
{
if ( Gia_ObjFaninC0(pObj) && Gia_ObjIsCi(Gia_ObjFanin0(pObj)) )
{
Index = Gia_ObjCioId(Gia_ObjFanin0(pObj)) - Gia_ManPiNum(p);
if ( Index >= 0 )
Init |= ((word)1 << (63-Index));
}
if ( Gia_ObjFaninC1(pObj) && Gia_ObjIsCi(Gia_ObjFanin1(pObj)) )
{
Index = Gia_ObjCioId(Gia_ObjFanin1(pObj)) - Gia_ManPiNum(p);
if ( Index >= 0 )
Init |= ((word)1 << (63-Index));
}
}
return Init;
}
void Gia_ManAutomWalk( Gia_Man_t * p, int nSteps, int nWalks, int fVerbose )
{
Vec_Wrd_t * vTemp, * vStates;
Vec_Int_t * vCounts; int i; word Init;
if ( Gia_ManPoNum(p) != 1 )
{
printf( "AIG should have one primary output.\n" );
return;
}
if ( Gia_ManPiNum(p) > 64 )
{
printf( "Cannot simulate an automaton with more than 64 inputs.\n" );
return;
}
if ( Gia_ManRegNum(p) > 64 )
{
printf( "Cannot simulate an automaton with more than 63 states.\n" );
return;
}
vTemp = Vec_WrdStart( Gia_ManObjNum(p) );
vStates = Vec_WrdAlloc( 1000 );
vCounts = Vec_IntAlloc( 1000 );
Vec_WrdPush( vStates, 0 );
Vec_IntPush( vCounts, 1 );
Init = Gia_ManAutomInit( p );
for ( i = 0; i < nWalks; i++ )
Gia_ManAutomWalkOne( p, nSteps, vStates, vCounts, vTemp, Init );
if ( fVerbose )
{
word State;
Vec_WrdForEachEntry( vStates, State, i )
{
State ^= Init;
printf( "%3d : ", i );
Extra_PrintBinary( stdout, (unsigned *)&State, 64 );
printf( " %d ", Vec_IntEntry(vCounts, i) );
printf( "\n" );
}
printf( "\n" );
}
Vec_WrdFree( vTemp );
Vec_WrdFree( vStates );
Vec_IntFree( vCounts );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END