| cmake_minimum_required(VERSION 3.9 FATAL_ERROR) |
| |
| project( |
| basic-application |
| VERSION 0.0.1 |
| LANGUAGES CXX |
| ) |
| |
| # create the resouce list |
| set( |
| RESOURCE_LIST |
| # Strip all the whitespace characters from ui file |
| STRIPBLANKS main.ui |
| ) |
| |
| # include the macros used to generate/compile the resources |
| include(GlibCompileResourcesSupport) |
| |
| # compile the resources---the generated files will be in the build directory |
| compile_gresources( |
| # input: the name of our resources |
| RESOURCE_FILE |
| # output: the filename of the generated XML file |
| XML_OUT |
| # generate C code to be compiled with our program |
| TYPE |
| EMBED_C |
| # specify the name of the C file that is generated |
| TARGET |
| resources.C |
| # specify the resource prefix (used in the code) |
| PREFIX |
| /ezgl |
| # input: specify the list of files to compile into resources |
| RESOURCES |
| ${RESOURCE_LIST} |
| ) |
| |
| # make sure that the resources are compiled when the project is built |
| add_custom_target( |
| resource-basic ALL |
| DEPENDS |
| ${RESOURCE_FILE} |
| ) |
| |
| add_executable( |
| ${PROJECT_NAME} |
| basic_application.cpp |
| ${CMAKE_CURRENT_BINARY_DIR}/resources.C |
| ) |
| |
| target_link_libraries( |
| ${PROJECT_NAME} |
| PRIVATE ezgl |
| ) |