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/**CFile****************************************************************
FileName [gia.h]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [External declarations.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: gia.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#ifndef ABC__aig__gia__gia_h
#define ABC__aig__gia__gia_h
////////////////////////////////////////////////////////////////////////
/// INCLUDES ///
////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "misc/vec/vec.h"
#include "misc/vec/vecWec.h"
#include "misc/util/utilCex.h"
////////////////////////////////////////////////////////////////////////
/// PARAMETERS ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_HEADER_START
#define GIA_NONE 0x1FFFFFFF
#define GIA_VOID 0x0FFFFFFF
////////////////////////////////////////////////////////////////////////
/// BASIC TYPES ///
////////////////////////////////////////////////////////////////////////
typedef struct Gia_MmFixed_t_ Gia_MmFixed_t;
typedef struct Gia_MmFlex_t_ Gia_MmFlex_t;
typedef struct Gia_MmStep_t_ Gia_MmStep_t;
typedef struct Gia_Rpr_t_ Gia_Rpr_t;
struct Gia_Rpr_t_
{
unsigned iRepr : 28; // representative node
unsigned fProved : 1; // marks the proved equivalence
unsigned fFailed : 1; // marks the failed equivalence
unsigned fColorA : 1; // marks cone of A
unsigned fColorB : 1; // marks cone of B
};
typedef struct Gia_Plc_t_ Gia_Plc_t;
struct Gia_Plc_t_
{
unsigned fFixed : 1; // the placement of this object is fixed
unsigned xCoord : 15; // x-ooordinate of the placement
unsigned fUndef : 1; // the placement of this object is not assigned
unsigned yCoord : 15; // y-ooordinate of the placement
};
typedef struct Gia_Obj_t_ Gia_Obj_t;
struct Gia_Obj_t_
{
unsigned iDiff0 : 29; // the diff of the first fanin
unsigned fCompl0: 1; // the complemented attribute
unsigned fMark0 : 1; // first user-controlled mark
unsigned fTerm : 1; // terminal node (CI/CO)
unsigned iDiff1 : 29; // the diff of the second fanin
unsigned fCompl1: 1; // the complemented attribute
unsigned fMark1 : 1; // second user-controlled mark
unsigned fPhase : 1; // value under 000 pattern
unsigned Value; // application-specific value
};
// Value is currently used to store several types of information
// - pointer to the next node in the hash table during structural hashing
// - pointer to the node copy during duplication
// new AIG manager
typedef struct Gia_Man_t_ Gia_Man_t;
struct Gia_Man_t_
{
char * pName; // name of the AIG
char * pSpec; // name of the input file
int nRegs; // number of registers
int nRegsAlloc; // number of allocated registers
int nObjs; // number of objects
int nObjsAlloc; // number of allocated objects
Gia_Obj_t * pObjs; // the array of objects
unsigned * pMuxes; // control signals of MUXes
int nXors; // the number of XORs
int nMuxes; // the number of MUXes
int nBufs; // the number of buffers
Vec_Int_t * vCis; // the vector of CIs (PIs + LOs)
Vec_Int_t * vCos; // the vector of COs (POs + LIs)
Vec_Int_t vHash; // hash links
Vec_Int_t vHTable; // hash table
int fAddStrash; // performs additional structural hashing
int fSweeper; // sweeper is running
int fGiaSimple; // simple mode (no const-propagation and strashing)
Vec_Int_t vRefs; // the reference count
int * pRefs; // the reference count
int * pLutRefs; // the reference count
Vec_Int_t * vLevels; // levels of the nodes
int nLevels; // the mamixum level
int nConstrs; // the number of constraints
int nTravIds; // the current traversal ID
int nFront; // frontier size
int * pReprsOld; // representatives (for CIs and ANDs)
Gia_Rpr_t * pReprs; // representatives (for CIs and ANDs)
int * pNexts; // next nodes in the equivalence classes
int * pSibls; // next nodes in the choice nodes
int * pIso; // pairs of structurally isomorphic nodes
int nTerLoop; // the state where loop begins
int nTerStates; // the total number of ternary states
int * pFanData; // the database to store fanout information
int nFansAlloc; // the size of fanout representation
Vec_Int_t * vFanoutNums; // static fanout
Vec_Int_t * vFanout; // static fanout
Vec_Int_t * vMapping; // mapping for each node
Vec_Wec_t * vMapping2; // mapping for each node
Vec_Wec_t * vFanouts2; // mapping fanouts
Vec_Int_t * vCellMapping; // mapping for each node
void * pSatlutWinman; // windowing for SAT-based mapping
Vec_Int_t * vPacking; // packing information
Vec_Int_t * vConfigs; // cell configurations
char * pCellStr; // cell description
Vec_Int_t * vLutConfigs; // LUT configurations
Vec_Int_t * vEdgeDelay; // special edge information
Vec_Int_t * vEdgeDelayR; // special edge information
Vec_Int_t * vEdge1; // special edge information
Vec_Int_t * vEdge2; // special edge information
Abc_Cex_t * pCexComb; // combinational counter-example
Abc_Cex_t * pCexSeq; // sequential counter-example
Vec_Ptr_t * vSeqModelVec; // sequential counter-examples
Vec_Int_t vCopies; // intermediate copies
Vec_Int_t vCopies2; // intermediate copies
Vec_Int_t * vVar2Obj; // mapping of variables into objects
Vec_Int_t * vTruths; // used for truth table computation
Vec_Int_t * vFlopClasses; // classes of flops for retiming/merging/etc
Vec_Int_t * vGateClasses; // classes of gates for abstraction
Vec_Int_t * vObjClasses; // classes of objects for abstraction
Vec_Int_t * vInitClasses; // classes of flops for retiming/merging/etc
Vec_Int_t * vRegClasses; // classes of registers for sequential synthesis
Vec_Int_t * vRegInits; // initial state
Vec_Int_t * vDoms; // dominators
Vec_Int_t * vBarBufs; // barrier buffers
Vec_Int_t * vXors; // temporary XORs
unsigned char* pSwitching; // switching activity for each object
Gia_Plc_t * pPlacement; // placement of the objects
Gia_Man_t * pAigExtra; // combinational logic of holes
Vec_Flt_t * vInArrs; // PI arrival times
Vec_Flt_t * vOutReqs; // PO required times
Vec_Int_t * vCiArrs; // CI arrival times
Vec_Int_t * vCoReqs; // CO required times
Vec_Int_t * vCoArrs; // CO arrival times
Vec_Int_t * vCoAttrs; // CO attributes
int And2Delay; // delay of the AND gate
float DefInArrs; // default PI arrival times
float DefOutReqs; // default PO required times
Vec_Int_t * vSwitching; // switching activity
int * pTravIds; // separate traversal ID representation
int nTravIdsAlloc; // the number of trav IDs allocated
Vec_Ptr_t * vNamesIn; // the input names
Vec_Ptr_t * vNamesOut; // the output names
Vec_Int_t * vUserPiIds; // numbers assigned to PIs by the user
Vec_Int_t * vUserPoIds; // numbers assigned to POs by the user
Vec_Int_t * vUserFfIds; // numbers assigned to FFs by the user
Vec_Int_t * vCiNumsOrig; // original CI names
Vec_Int_t * vCoNumsOrig; // original CO names
Vec_Int_t * vIdsOrig; // original object IDs
Vec_Int_t * vIdsEquiv; // original object IDs proved equivalent
Vec_Int_t * vCofVars; // cofactoring variables
Vec_Vec_t * vClockDoms; // clock domains
Vec_Flt_t * vTiming; // arrival/required/slack
void * pManTime; // the timing manager
void * pLutLib; // LUT library
word nHashHit; // hash table hit
word nHashMiss; // hash table miss
void * pData; // various user data
unsigned * pData2; // various user data
int iData; // various user data
int iData2; // various user data
int nAnd2Delay; // AND2 delay scaled to match delay numbers used
int fVerbose; // verbose reports
int MappedArea; // area after mapping
int MappedDelay; // delay after mapping
// bit-parallel simulation
int fBuiltInSim;
int iPatsPi;
int nSimWords;
int iPastPiMax;
int nSimWordsMax;
Vec_Wrd_t * vSims;
Vec_Wrd_t * vSimsPi;
Vec_Int_t * vClassOld;
Vec_Int_t * vClassNew;
// incremental simulation
int fIncrSim;
int iNextPi;
int iTimeStamp;
Vec_Int_t * vTimeStamps;
// truth table computation for small functions
int nTtVars; // truth table variables
int nTtWords; // truth table words
Vec_Int_t * vTtNums; // object numbers
Vec_Int_t * vTtNodes; // internal nodes
Vec_Ptr_t * vTtInputs; // truth tables for constant and primary inputs
Vec_Wrd_t * vTtMemory; // truth tables for internal nodes
// balancing
Vec_Int_t * vSuper; // supergate
Vec_Int_t * vStore; // node storage
// existential quantification
int iSuppPi; // the number of support variables
int nSuppWords; // the number of support words
Vec_Wrd_t * vSuppWords; // support information
Vec_Int_t vCopiesTwo; // intermediate copies
Vec_Int_t vSuppVars; // used variables
};
typedef struct Gps_Par_t_ Gps_Par_t;
struct Gps_Par_t_
{
int fTents;
int fSwitch;
int fCut;
int fNpn;
int fLutProf;
int fMuxXor;
int fMiter;
int fSkipMap;
int fSlacks;
char * pDumpFile;
};
typedef struct Emb_Par_t_ Emb_Par_t;
struct Emb_Par_t_
{
int nDims; // the number of dimension
int nSols; // the number of solutions (typically, 2)
int nIters; // the number of iterations of FORCE
int fRefine; // use refinement by FORCE
int fCluster; // use clustered representation
int fDump; // dump Gnuplot file
int fDumpLarge; // dump Gnuplot file for large benchmarks
int fShowImage; // shows image if Gnuplot is installed
int fVerbose; // verbose flag
};
// frames parameters
typedef struct Gia_ParFra_t_ Gia_ParFra_t;
struct Gia_ParFra_t_
{
int nFrames; // the number of frames to unroll
int fInit; // initialize the timeframes
int fSaveLastLit; // adds POs for outputs of each frame
int fDisableSt; // disables strashing
int fOrPos; // ORs respective POs in each timeframe
int fVerbose; // enables verbose output
};
// simulation parameters
typedef struct Gia_ParSim_t_ Gia_ParSim_t;
struct Gia_ParSim_t_
{
// user-controlled parameters
int nWords; // the number of machine words
int nIters; // the number of timeframes
int RandSeed; // seed to generate random numbers
int TimeLimit; // time limit in seconds
int fCheckMiter; // check if miter outputs are non-zero
int fVerbose; // enables verbose output
int iOutFail; // index of the failed output
};
typedef struct Gia_ManSim_t_ Gia_ManSim_t;
struct Gia_ManSim_t_
{
Gia_Man_t * pAig;
Gia_ParSim_t * pPars;
int nWords;
Vec_Int_t * vCis2Ids;
Vec_Int_t * vConsts;
// simulation information
unsigned * pDataSim; // simulation data
unsigned * pDataSimCis; // simulation data for CIs
unsigned * pDataSimCos; // simulation data for COs
};
typedef struct Jf_Par_t_ Jf_Par_t;
struct Jf_Par_t_
{
int nLutSize;
int nCutNum;
int nProcNum;
int nRounds;
int nRoundsEla;
int nRelaxRatio;
int nCoarseLimit;
int nAreaTuner;
int nReqTimeFlex;
int nVerbLimit;
int nDelayLut1;
int nDelayLut2;
int nFastEdges;
int DelayTarget;
int fAreaOnly;
int fPinPerm;
int fPinQuick;
int fPinFilter;
int fOptEdge;
int fUseMux7;
int fPower;
int fCoarsen;
int fCutMin;
int fFuncDsd;
int fGenCnf;
int fCnfObjIds;
int fAddOrCla;
int fCnfMapping;
int fPureAig;
int fDoAverage;
int fCutHashing;
int fCutSimple;
int fCutGroup;
int fVerbose;
int fVeryVerbose;
int nLutSizeMax;
int nCutNumMax;
int nProcNumMax;
int nLutSizeMux;
word Delay;
word Area;
word Edge;
word Clause;
word Mux7;
word WordMapDelay;
word WordMapArea;
word WordMapDelayTarget;
float MapDelay;
float MapArea;
float MapAreaF;
float MapDelayTarget;
float Epsilon;
float * pTimesArr;
float * pTimesReq;
};
static inline unsigned Gia_ObjCutSign( unsigned ObjId ) { return (1 << (ObjId & 31)); }
static inline int Gia_WordHasOneBit( unsigned uWord ) { return (uWord & (uWord-1)) == 0; }
static inline int Gia_WordHasOnePair( unsigned uWord ) { return Gia_WordHasOneBit(uWord & (uWord>>1) & 0x55555555); }
static inline int Gia_WordCountOnes( unsigned uWord )
{
uWord = (uWord & 0x55555555) + ((uWord>>1) & 0x55555555);
uWord = (uWord & 0x33333333) + ((uWord>>2) & 0x33333333);
uWord = (uWord & 0x0F0F0F0F) + ((uWord>>4) & 0x0F0F0F0F);
uWord = (uWord & 0x00FF00FF) + ((uWord>>8) & 0x00FF00FF);
return (uWord & 0x0000FFFF) + (uWord>>16);
}
static inline int Gia_WordFindFirstBit( unsigned uWord )
{
int i;
for ( i = 0; i < 32; i++ )
if ( uWord & (1 << i) )
return i;
return -1;
}
static inline int Gia_ManTruthIsConst0( unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
if ( pIn[w] )
return 0;
return 1;
}
static inline int Gia_ManTruthIsConst1( unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
if ( pIn[w] != ~(unsigned)0 )
return 0;
return 1;
}
static inline void Gia_ManTruthCopy( unsigned * pOut, unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = pIn[w];
}
static inline void Gia_ManTruthClear( unsigned * pOut, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = 0;
}
static inline void Gia_ManTruthFill( unsigned * pOut, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = ~(unsigned)0;
}
static inline void Gia_ManTruthNot( unsigned * pOut, unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = ~pIn[w];
}
static inline int Gia_ManConst0Lit() { return 0; }
static inline int Gia_ManConst1Lit() { return 1; }
static inline int Gia_ManIsConst0Lit( int iLit ) { return (iLit == 0); }
static inline int Gia_ManIsConst1Lit( int iLit ) { return (iLit == 1); }
static inline int Gia_ManIsConstLit( int iLit ) { return (iLit <= 1); }
static inline Gia_Obj_t * Gia_Regular( Gia_Obj_t * p ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) & ~01); }
static inline Gia_Obj_t * Gia_Not( Gia_Obj_t * p ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ 01); }
static inline Gia_Obj_t * Gia_NotCond( Gia_Obj_t * p, int c ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ (c)); }
static inline int Gia_IsComplement( Gia_Obj_t * p ) { return (int)((ABC_PTRUINT_T)(p) & 01); }
static inline char * Gia_ManName( Gia_Man_t * p ) { return p->pName; }
static inline int Gia_ManCiNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCis); }
static inline int Gia_ManCoNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCos); }
static inline int Gia_ManPiNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCis) - p->nRegs; }
static inline int Gia_ManPoNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCos) - p->nRegs; }
static inline int Gia_ManRegNum( Gia_Man_t * p ) { return p->nRegs; }
static inline int Gia_ManObjNum( Gia_Man_t * p ) { return p->nObjs; }
static inline int Gia_ManAndNum( Gia_Man_t * p ) { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos) - 1; }
static inline int Gia_ManXorNum( Gia_Man_t * p ) { return p->nXors; }
static inline int Gia_ManMuxNum( Gia_Man_t * p ) { return p->nMuxes; }
static inline int Gia_ManBufNum( Gia_Man_t * p ) { return p->nBufs; }
static inline int Gia_ManAndNotBufNum( Gia_Man_t * p ){ return Gia_ManAndNum(p) - Gia_ManBufNum(p); }
static inline int Gia_ManCandNum( Gia_Man_t * p ) { return Gia_ManCiNum(p) + Gia_ManAndNum(p); }
static inline int Gia_ManConstrNum( Gia_Man_t * p ) { return p->nConstrs; }
static inline void Gia_ManFlipVerbose( Gia_Man_t * p ) { p->fVerbose ^= 1; }
static inline int Gia_ManHasChoices( Gia_Man_t * p ) { return p->pSibls != NULL; }
static inline int Gia_ManChoiceNum( Gia_Man_t * p ) { int c = 0; if (p->pSibls) { int i; for (i = 0; i < p->nObjs; i++) c += (int)(p->pSibls[i] > 0); } return c; }
static inline Gia_Obj_t * Gia_ManConst0( Gia_Man_t * p ) { return p->pObjs; }
static inline Gia_Obj_t * Gia_ManConst1( Gia_Man_t * p ) { return Gia_Not(Gia_ManConst0(p)); }
static inline Gia_Obj_t * Gia_ManObj( Gia_Man_t * p, int v ) { assert( v >= 0 && v < p->nObjs ); return p->pObjs + v; }
static inline Gia_Obj_t * Gia_ManCi( Gia_Man_t * p, int v ) { return Gia_ManObj( p, Vec_IntEntry(p->vCis,v) ); }
static inline Gia_Obj_t * Gia_ManCo( Gia_Man_t * p, int v ) { return Gia_ManObj( p, Vec_IntEntry(p->vCos,v) ); }
static inline Gia_Obj_t * Gia_ManPi( Gia_Man_t * p, int v ) { assert( v < Gia_ManPiNum(p) ); return Gia_ManCi( p, v ); }
static inline Gia_Obj_t * Gia_ManPo( Gia_Man_t * p, int v ) { assert( v < Gia_ManPoNum(p) ); return Gia_ManCo( p, v ); }
static inline Gia_Obj_t * Gia_ManRo( Gia_Man_t * p, int v ) { assert( v < Gia_ManRegNum(p) ); return Gia_ManCi( p, Gia_ManPiNum(p)+v ); }
static inline Gia_Obj_t * Gia_ManRi( Gia_Man_t * p, int v ) { assert( v < Gia_ManRegNum(p) ); return Gia_ManCo( p, Gia_ManPoNum(p)+v ); }
static inline int Gia_ObjId( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pObjs <= pObj && pObj < p->pObjs + p->nObjs ); return pObj - p->pObjs; }
static inline int Gia_ObjCioId( Gia_Obj_t * pObj ) { assert( pObj->fTerm ); return pObj->iDiff1; }
static inline void Gia_ObjSetCioId( Gia_Obj_t * pObj, int v ) { assert( pObj->fTerm ); pObj->iDiff1 = v; }
static inline int Gia_ObjValue( Gia_Obj_t * pObj ) { return pObj->Value; }
static inline void Gia_ObjSetValue( Gia_Obj_t * pObj, int i ) { pObj->Value = i; }
static inline int Gia_ObjPhase( Gia_Obj_t * pObj ) { return pObj->fPhase; }
static inline int Gia_ObjPhaseReal( Gia_Obj_t * pObj ) { return Gia_Regular(pObj)->fPhase ^ Gia_IsComplement(pObj); }
static inline int Gia_ObjIsTerm( Gia_Obj_t * pObj ) { return pObj->fTerm; }
static inline int Gia_ObjIsAndOrConst0( Gia_Obj_t * pObj ) { return!pObj->fTerm; }
static inline int Gia_ObjIsCi( Gia_Obj_t * pObj ) { return pObj->fTerm && pObj->iDiff0 == GIA_NONE; }
static inline int Gia_ObjIsCo( Gia_Obj_t * pObj ) { return pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsAnd( Gia_Obj_t * pObj ) { return!pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsXor( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 < pObj->iDiff1; }
static inline int Gia_ObjIsMuxId( Gia_Man_t * p, int iObj ) { return p->pMuxes && p->pMuxes[iObj] > 0; }
static inline int Gia_ObjIsMux( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsMuxId( p, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjIsAndReal( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 > pObj->iDiff1 && !Gia_ObjIsMux(p, pObj); }
static inline int Gia_ObjIsBuf( Gia_Obj_t * pObj ) { return pObj->iDiff0 == pObj->iDiff1 && pObj->iDiff0 != GIA_NONE && !pObj->fTerm; }
static inline int Gia_ObjIsAndNotBuf( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 != pObj->iDiff1; }
static inline int Gia_ObjIsCand( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) || Gia_ObjIsCi(pObj); }
static inline int Gia_ObjIsConst0( Gia_Obj_t * pObj ) { return pObj->iDiff0 == GIA_NONE && pObj->iDiff1 == GIA_NONE; }
static inline int Gia_ManObjIsConst0( Gia_Man_t * p, Gia_Obj_t * pObj){ return pObj == p->pObjs; }
static inline int Gia_Obj2Lit( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Abc_Var2Lit(Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj)); }
static inline Gia_Obj_t * Gia_Lit2Obj( Gia_Man_t * p, int iLit ) { return Gia_NotCond(Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit)); }
static inline int Gia_ManCiLit( Gia_Man_t * p, int CiId ) { return Gia_Obj2Lit( p, Gia_ManCi(p, CiId) ); }
static inline int Gia_ManIdToCioId( Gia_Man_t * p, int Id ) { return Gia_ObjCioId( Gia_ManObj(p, Id) ); }
static inline int Gia_ManCiIdToId( Gia_Man_t * p, int CiId ) { return Gia_ObjId( p, Gia_ManCi(p, CiId) ); }
static inline int Gia_ManCoIdToId( Gia_Man_t * p, int CoId ) { return Gia_ObjId( p, Gia_ManCo(p, CoId) ); }
static inline int Gia_ObjIsPi( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) < Gia_ManPiNum(p); }
static inline int Gia_ObjIsPo( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) < Gia_ManPoNum(p); }
static inline int Gia_ObjIsRo( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPiNum(p); }
static inline int Gia_ObjIsRi( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPoNum(p); }
static inline Gia_Obj_t * Gia_ObjRoToRi( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRo(p, pObj) ); return Gia_ManCo(p, Gia_ManCoNum(p) - Gia_ManCiNum(p) + Gia_ObjCioId(pObj)); }
static inline Gia_Obj_t * Gia_ObjRiToRo( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRi(p, pObj) ); return Gia_ManCi(p, Gia_ManCiNum(p) - Gia_ManCoNum(p) + Gia_ObjCioId(pObj)); }
static inline int Gia_ObjRoToRiId( Gia_Man_t * p, int ObjId ) { return Gia_ObjId( p, Gia_ObjRoToRi( p, Gia_ManObj(p, ObjId) ) ); }
static inline int Gia_ObjRiToRoId( Gia_Man_t * p, int ObjId ) { return Gia_ObjId( p, Gia_ObjRiToRo( p, Gia_ManObj(p, ObjId) ) ); }
static inline int Gia_ObjDiff0( Gia_Obj_t * pObj ) { return pObj->iDiff0; }
static inline int Gia_ObjDiff1( Gia_Obj_t * pObj ) { return pObj->iDiff1; }
static inline int Gia_ObjFaninC0( Gia_Obj_t * pObj ) { return pObj->fCompl0; }
static inline int Gia_ObjFaninC1( Gia_Obj_t * pObj ) { return pObj->fCompl1; }
static inline int Gia_ObjFaninC2( Gia_Man_t * p, Gia_Obj_t * pObj ) { return p->pMuxes && Abc_LitIsCompl(p->pMuxes[Gia_ObjId(p, pObj)]); }
static inline Gia_Obj_t * Gia_ObjFanin0( Gia_Obj_t * pObj ) { return pObj - pObj->iDiff0; }
static inline Gia_Obj_t * Gia_ObjFanin1( Gia_Obj_t * pObj ) { return pObj - pObj->iDiff1; }
static inline Gia_Obj_t * Gia_ObjFanin2( Gia_Man_t * p, Gia_Obj_t * pObj ) { return p->pMuxes ? Gia_ManObj(p, Abc_Lit2Var(p->pMuxes[Gia_ObjId(p, pObj)])) : NULL; }
static inline Gia_Obj_t * Gia_ObjChild0( Gia_Obj_t * pObj ) { return Gia_NotCond( Gia_ObjFanin0(pObj), Gia_ObjFaninC0(pObj) ); }
static inline Gia_Obj_t * Gia_ObjChild1( Gia_Obj_t * pObj ) { return Gia_NotCond( Gia_ObjFanin1(pObj), Gia_ObjFaninC1(pObj) ); }
static inline Gia_Obj_t * Gia_ObjChild2( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_NotCond( Gia_ObjFanin2(p, pObj), Gia_ObjFaninC2(p, pObj) ); }
static inline int Gia_ObjFaninId0( Gia_Obj_t * pObj, int ObjId ) { return ObjId - pObj->iDiff0; }
static inline int Gia_ObjFaninId1( Gia_Obj_t * pObj, int ObjId ) { return ObjId - pObj->iDiff1; }
static inline int Gia_ObjFaninId2( Gia_Man_t * p, int ObjId ) { return (p->pMuxes && p->pMuxes[ObjId]) ? Abc_Lit2Var(p->pMuxes[ObjId]) : -1; }
static inline int Gia_ObjFaninId0p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId0( pObj, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFaninId1p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId1( pObj, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFaninId2p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return (p->pMuxes && p->pMuxes[Gia_ObjId(p, pObj)]) ? Abc_Lit2Var(p->pMuxes[Gia_ObjId(p, pObj)]) : -1; }
static inline int Gia_ObjFaninLit0( Gia_Obj_t * pObj, int ObjId ) { return Abc_Var2Lit( Gia_ObjFaninId0(pObj, ObjId), Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFaninLit1( Gia_Obj_t * pObj, int ObjId ) { return Abc_Var2Lit( Gia_ObjFaninId1(pObj, ObjId), Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjFaninLit2( Gia_Man_t * p, int ObjId ) { return (p->pMuxes && p->pMuxes[ObjId]) ? p->pMuxes[ObjId] : -1; }
static inline int Gia_ObjFaninLit0p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFaninLit1p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId1p(p, pObj), Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjFaninLit2p( Gia_Man_t * p, Gia_Obj_t * pObj) { return (p->pMuxes && p->pMuxes[Gia_ObjId(p, pObj)]) ? p->pMuxes[Gia_ObjId(p, pObj)] : -1; }
static inline void Gia_ObjFlipFaninC0( Gia_Obj_t * pObj ) { assert( Gia_ObjIsCo(pObj) ); pObj->fCompl0 ^= 1; }
static inline int Gia_ObjFaninNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { if ( Gia_ObjIsMux(p, pObj) ) return 3; if ( Gia_ObjIsAnd(pObj) ) return 2; if ( Gia_ObjIsCo(pObj) ) return 1; return 0; }
static inline int Gia_ObjWhatFanin( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanin ) { if ( Gia_ObjFanin0(pObj) == pFanin ) return 0; if ( Gia_ObjFanin1(pObj) == pFanin ) return 1; if ( Gia_ObjFanin2(p, pObj) == pFanin ) return 2; assert(0); return -1; }
static inline int Gia_ManPoIsConst( Gia_Man_t * p, int iPoIndex ) { return Gia_ObjFaninId0p(p, Gia_ManPo(p, iPoIndex)) == 0; }
static inline int Gia_ManPoIsConst0( Gia_Man_t * p, int iPoIndex ) { return Gia_ManIsConst0Lit( Gia_ObjFaninLit0p(p, Gia_ManPo(p, iPoIndex)) ); }
static inline int Gia_ManPoIsConst1( Gia_Man_t * p, int iPoIndex ) { return Gia_ManIsConst1Lit( Gia_ObjFaninLit0p(p, Gia_ManPo(p, iPoIndex)) ); }
static inline Gia_Obj_t * Gia_ObjCopy( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ManObj( p, Abc_Lit2Var(pObj->Value) ); }
static inline int Gia_ObjLitCopy( Gia_Man_t * p, int iLit ) { return Abc_LitNotCond( Gia_ManObj(p, Abc_Lit2Var(iLit))->Value, Abc_LitIsCompl(iLit)); }
static inline int Gia_ObjFanin0Copy( Gia_Obj_t * pObj ) { return Abc_LitNotCond( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFanin1Copy( Gia_Obj_t * pObj ) { return Abc_LitNotCond( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjFanin2Copy( Gia_Man_t * p, Gia_Obj_t * pObj ){ return Abc_LitNotCond(Gia_ObjFanin2(p, pObj)->Value, Gia_ObjFaninC2(p, pObj)); }
static inline int Gia_ObjCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return Vec_IntEntry(&p->vCopies, Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj)); }
static inline void Gia_ObjSetCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj, int iLit ) { Vec_IntWriteEntry(&p->vCopies, Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj), iLit); }
static inline int Gia_ObjCopyArray( Gia_Man_t * p, int iObj ) { return Vec_IntEntry(&p->vCopies, iObj); }
static inline void Gia_ObjSetCopyArray( Gia_Man_t * p, int iObj, int iLit ) { Vec_IntWriteEntry(&p->vCopies, iObj, iLit); }
static inline void Gia_ManCleanCopyArray( Gia_Man_t * p ) { Vec_IntFill( &p->vCopies, Gia_ManObjNum(p), -1 ); }
static inline int Gia_ObjCopy2Array( Gia_Man_t * p, int iObj ) { return Vec_IntEntry(&p->vCopies2, iObj); }
static inline void Gia_ObjSetCopy2Array( Gia_Man_t * p, int iObj, int iLit ) { Vec_IntWriteEntry(&p->vCopies2, iObj, iLit); }
static inline void Gia_ManCleanCopy2Array( Gia_Man_t * p ) { Vec_IntFill( &p->vCopies2, Gia_ManObjNum(p), -1 ); }
static inline int Gia_ObjFanin0CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjFanin1CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj)); }
static inline int Gia_ObjFanin0CopyArray( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyArray(p, Gia_ObjFaninId0p(p,pObj)), Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjFanin1CopyArray( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyArray(p, Gia_ObjFaninId1p(p,pObj)), Gia_ObjFaninC1(pObj)); }
static inline Gia_Obj_t * Gia_ObjFromLit( Gia_Man_t * p, int iLit ) { return Gia_NotCond( Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit) ); }
static inline int Gia_ObjToLit( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Abc_Var2Lit( Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj) ); }
static inline int Gia_ObjPhaseRealLit( Gia_Man_t * p, int iLit ) { return Gia_ObjPhaseReal( Gia_ObjFromLit(p, iLit) ); }
static inline int Gia_ObjLevelId( Gia_Man_t * p, int Id ) { return Vec_IntGetEntry(p->vLevels, Id); }
static inline int Gia_ObjLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjLevelId( p, Gia_ObjId(p,pObj) ); }
static inline void Gia_ObjSetLevelId( Gia_Man_t * p, int Id, int l ) { Vec_IntSetEntry(p->vLevels, Id, l); }
static inline void Gia_ObjSetLevel( Gia_Man_t * p, Gia_Obj_t * pObj, int l ) { Gia_ObjSetLevelId( p, Gia_ObjId(p,pObj), l ); }
static inline void Gia_ObjSetCoLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsCo(pObj) ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) ); }
static inline void Gia_ObjSetBufLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) ); }
static inline void Gia_ObjSetAndLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, 1+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
static inline void Gia_ObjSetXorLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsXor(pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
static inline void Gia_ObjSetMuxLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsMux(p,pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt( Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))), Gia_ObjLevel(p,Gia_ObjFanin2(p,pObj))) ); }
static inline void Gia_ObjSetGateLevel( Gia_Man_t * p, Gia_Obj_t * pObj ){ if ( !p->fGiaSimple && Gia_ObjIsBuf(pObj) ) Gia_ObjSetBufLevel(p, pObj); else if ( Gia_ObjIsMux(p,pObj) ) Gia_ObjSetMuxLevel(p, pObj); else if ( Gia_ObjIsXor(pObj) ) Gia_ObjSetXorLevel(p, pObj); else if ( Gia_ObjIsAnd(pObj) ) Gia_ObjSetAndLevel(p, pObj); }
static inline int Gia_ObjHasNumId( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vTtNums, Id) > -ABC_INFINITY; }
static inline int Gia_ObjNumId( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vTtNums, Id); }
static inline int Gia_ObjNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_IntEntry(p->vTtNums, Gia_ObjId(p,pObj)); }
static inline void Gia_ObjSetNumId( Gia_Man_t * p, int Id, int n ) { Vec_IntWriteEntry(p->vTtNums, Id, n); }
static inline void Gia_ObjSetNum( Gia_Man_t * p, Gia_Obj_t * pObj, int n ) { Vec_IntWriteEntry(p->vTtNums, Gia_ObjId(p,pObj), n); }
static inline void Gia_ObjResetNumId( Gia_Man_t * p, int Id ) { Vec_IntWriteEntry(p->vTtNums, Id, -ABC_INFINITY); }
static inline int Gia_ObjRefNumId( Gia_Man_t * p, int Id ) { return p->pRefs[Id]; }
static inline int Gia_ObjRefIncId( Gia_Man_t * p, int Id ) { return p->pRefs[Id]++; }
static inline int Gia_ObjRefDecId( Gia_Man_t * p, int Id ) { return --p->pRefs[Id]; }
static inline int Gia_ObjRefNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjRefNumId( p, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjRefInc( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjRefIncId( p, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjRefDec( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjRefDecId( p, Gia_ObjId(p, pObj) ); }
static inline void Gia_ObjRefFanin0Inc(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefInc(p, Gia_ObjFanin0(pObj)); }
static inline void Gia_ObjRefFanin1Inc(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefInc(p, Gia_ObjFanin1(pObj)); }
static inline void Gia_ObjRefFanin2Inc(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefInc(p, Gia_ObjFanin2(p, pObj)); }
static inline void Gia_ObjRefFanin0Dec(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefDec(p, Gia_ObjFanin0(pObj)); }
static inline void Gia_ObjRefFanin1Dec(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefDec(p, Gia_ObjFanin1(pObj)); }
static inline void Gia_ObjRefFanin2Dec(Gia_Man_t * p, Gia_Obj_t * pObj) { Gia_ObjRefDec(p, Gia_ObjFanin2(p, pObj)); }
static inline int Gia_ObjLutRefNumId( Gia_Man_t * p, int Id ) { assert(p->pLutRefs); return p->pLutRefs[Id]; }
static inline int Gia_ObjLutRefIncId( Gia_Man_t * p, int Id ) { assert(p->pLutRefs); return p->pLutRefs[Id]++; }
static inline int Gia_ObjLutRefDecId( Gia_Man_t * p, int Id ) { assert(p->pLutRefs); return --p->pLutRefs[Id]; }
static inline int Gia_ObjLutRefNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert(p->pLutRefs); return p->pLutRefs[Gia_ObjId(p, pObj)]; }
static inline int Gia_ObjLutRefInc( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert(p->pLutRefs); return p->pLutRefs[Gia_ObjId(p, pObj)]++; }
static inline int Gia_ObjLutRefDec( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert(p->pLutRefs); return --p->pLutRefs[Gia_ObjId(p, pObj)]; }
static inline void Gia_ObjSetTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds; }
static inline void Gia_ObjSetTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds - 1; }
static inline int Gia_ObjIsTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds); }
static inline int Gia_ObjIsTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds - 1); }
static inline void Gia_ObjSetTravIdCurrentId( Gia_Man_t * p, int Id ) { assert( Id < p->nTravIdsAlloc ); p->pTravIds[Id] = p->nTravIds; }
static inline int Gia_ObjIsTravIdCurrentId( Gia_Man_t * p, int Id ) { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds); }
static inline int Gia_ObjIsTravIdPreviousId( Gia_Man_t * p, int Id ) { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds - 1); }
static inline void Gia_ManTimeClean( Gia_Man_t * p ) { int i; assert( p->vTiming != NULL ); Vec_FltFill(p->vTiming, 3*Gia_ManObjNum(p), 0); for ( i = 0; i < Gia_ManObjNum(p); i++ ) Vec_FltWriteEntry( p->vTiming, 3*i+1, (float)(ABC_INFINITY) ); }
static inline void Gia_ManTimeStart( Gia_Man_t * p ) { assert( p->vTiming == NULL ); p->vTiming = Vec_FltAlloc(0); Gia_ManTimeClean( p ); }
static inline void Gia_ManTimeStop( Gia_Man_t * p ) { assert( p->vTiming != NULL ); Vec_FltFreeP(&p->vTiming); }
static inline float Gia_ObjTimeArrival( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+0); }
static inline float Gia_ObjTimeRequired( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+1); }
static inline float Gia_ObjTimeSlack( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+2); }
static inline float Gia_ObjTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeArrival( p, Gia_ObjId(p, pObj) ); }
static inline float Gia_ObjTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeRequired( p, Gia_ObjId(p, pObj) ); }
static inline float Gia_ObjTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeSlack( p, Gia_ObjId(p, pObj) ); }
static inline void Gia_ObjSetTimeArrival( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+0, t ); }
static inline void Gia_ObjSetTimeRequired( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+1, t ); }
static inline void Gia_ObjSetTimeSlack( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+2, t ); }
static inline void Gia_ObjSetTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeArrival( p, Gia_ObjId(p, pObj), t ); }
static inline void Gia_ObjSetTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeRequired( p, Gia_ObjId(p, pObj), t ); }
static inline void Gia_ObjSetTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeSlack( p, Gia_ObjId(p, pObj), t ); }
static inline int Gia_ObjSimWords( Gia_Man_t * p ) { return Vec_WrdSize( p->vSimsPi ) / Gia_ManPiNum( p ); }
static inline word * Gia_ObjSimPi( Gia_Man_t * p, int PiId ) { return Vec_WrdEntryP( p->vSimsPi, PiId * Gia_ObjSimWords(p) ); }
static inline word * Gia_ObjSim( Gia_Man_t * p, int Id ) { return Vec_WrdEntryP( p->vSims, Id * Gia_ObjSimWords(p) ); }
static inline word * Gia_ObjSimObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjSim( p, Gia_ObjId(p, pObj) ); }
// AIG construction
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
static inline Gia_Obj_t * Gia_ManAppendObj( Gia_Man_t * p )
{
if ( p->nObjs == p->nObjsAlloc )
{
int nObjNew = Abc_MinInt( 2 * p->nObjsAlloc, (1 << 29) );
if ( p->nObjs == (1 << 29) )
printf( "Hard limit on the number of nodes (2^29) is reached. Quitting...\n" ), exit(1);
assert( p->nObjs < nObjNew );
if ( p->fVerbose )
printf("Extending GIA object storage: %d -> %d.\n", p->nObjsAlloc, nObjNew );
assert( p->nObjsAlloc > 0 );
p->pObjs = ABC_REALLOC( Gia_Obj_t, p->pObjs, nObjNew );
memset( p->pObjs + p->nObjsAlloc, 0, sizeof(Gia_Obj_t) * (nObjNew - p->nObjsAlloc) );
if ( p->pMuxes )
{
p->pMuxes = ABC_REALLOC( unsigned, p->pMuxes, nObjNew );
memset( p->pMuxes + p->nObjsAlloc, 0, sizeof(unsigned) * (nObjNew - p->nObjsAlloc) );
}
p->nObjsAlloc = nObjNew;
}
if ( Vec_IntSize(&p->vHTable) ) Vec_IntPush( &p->vHash, 0 );
return Gia_ManObj( p, p->nObjs++ );
}
static inline int Gia_ManAppendCi( Gia_Man_t * p )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
pObj->fTerm = 1;
pObj->iDiff0 = GIA_NONE;
pObj->iDiff1 = Vec_IntSize( p->vCis );
Vec_IntPush( p->vCis, Gia_ObjId(p, pObj) );
return Gia_ObjId( p, pObj ) << 1;
}
extern void Gia_ManQuantSetSuppAnd( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManBuiltInSimPerform( Gia_Man_t * p, int iObj );
static inline int Gia_ManAppendAnd( Gia_Man_t * p, int iLit0, int iLit1 )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
assert( p->fGiaSimple || Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
if ( iLit0 < iLit1 )
{
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl1 = Abc_LitIsCompl(iLit1);
}
else
{
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl1 = Abc_LitIsCompl(iLit0);
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl0 = Abc_LitIsCompl(iLit1);
}
if ( p->pFanData )
{
Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
Gia_ObjAddFanout( p, Gia_ObjFanin1(pObj), pObj );
}
if ( p->fSweeper )
{
Gia_Obj_t * pFan0 = Gia_ObjFanin0(pObj);
Gia_Obj_t * pFan1 = Gia_ObjFanin1(pObj);
if ( pFan0->fMark0 ) pFan0->fMark1 = 1; else pFan0->fMark0 = 1;
if ( pFan1->fMark0 ) pFan1->fMark1 = 1; else pFan1->fMark0 = 1;
pObj->fPhase = (Gia_ObjPhase(pFan0) ^ Gia_ObjFaninC0(pObj)) & (Gia_ObjPhase(pFan1) ^ Gia_ObjFaninC1(pObj));
}
if ( p->fBuiltInSim )
{
Gia_Obj_t * pFan0 = Gia_ObjFanin0(pObj);
Gia_Obj_t * pFan1 = Gia_ObjFanin1(pObj);
pObj->fPhase = (Gia_ObjPhase(pFan0) ^ Gia_ObjFaninC0(pObj)) & (Gia_ObjPhase(pFan1) ^ Gia_ObjFaninC1(pObj));
Gia_ManBuiltInSimPerform( p, Gia_ObjId( p, pObj ) );
}
if ( p->vSuppWords )
Gia_ManQuantSetSuppAnd( p, pObj );
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendXorReal( Gia_Man_t * p, int iLit0, int iLit1 )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
assert( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
assert( !Abc_LitIsCompl(iLit0) );
assert( !Abc_LitIsCompl(iLit1) );
if ( Abc_Lit2Var(iLit0) > Abc_Lit2Var(iLit1) )
{
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl1 = Abc_LitIsCompl(iLit1);
}
else
{
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl1 = Abc_LitIsCompl(iLit0);
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl0 = Abc_LitIsCompl(iLit1);
}
p->nXors++;
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
assert( p->pMuxes != NULL );
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
assert( iLitC >= 0 && Abc_Lit2Var(iLitC) < Gia_ManObjNum(p) );
assert( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
assert( Abc_Lit2Var(iLitC) != Abc_Lit2Var(iLit0) );
assert( Abc_Lit2Var(iLitC) != Abc_Lit2Var(iLit1) );
assert( !Vec_IntSize(&p->vHTable) || !Abc_LitIsCompl(iLit1) );
if ( Abc_Lit2Var(iLit0) < Abc_Lit2Var(iLit1) )
{
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl1 = Abc_LitIsCompl(iLit1);
p->pMuxes[Gia_ObjId(p, pObj)] = iLitC;
}
else
{
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl1 = Abc_LitIsCompl(iLit0);
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl0 = Abc_LitIsCompl(iLit1);
p->pMuxes[Gia_ObjId(p, pObj)] = Abc_LitNot(iLitC);
}
p->nMuxes++;
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendBuf( Gia_Man_t * p, int iLit )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
assert( iLit >= 0 && Abc_Lit2Var(iLit) < Gia_ManObjNum(p) );
pObj->iDiff0 = pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit);
pObj->fCompl0 = pObj->fCompl1 = Abc_LitIsCompl(iLit);
p->nBufs++;
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendCo( Gia_Man_t * p, int iLit0 )
{
Gia_Obj_t * pObj;
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( !Gia_ObjIsCo(Gia_ManObj(p, Abc_Lit2Var(iLit0))) );
pObj = Gia_ManAppendObj( p );
pObj->fTerm = 1;
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Vec_IntSize( p->vCos );
Vec_IntPush( p->vCos, Gia_ObjId(p, pObj) );
if ( p->pFanData )
Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendOr( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Abc_LitNot(Gia_ManAppendAnd( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )
{
int iTemp0 = Gia_ManAppendAnd( p, Abc_LitNot(iCtrl), iData0 );
int iTemp1 = Gia_ManAppendAnd( p, iCtrl, iData1 );
return Abc_LitNotCond( Gia_ManAppendAnd( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendMaj( Gia_Man_t * p, int iData0, int iData1, int iData2 )
{
int iTemp0 = Gia_ManAppendOr( p, iData1, iData2 );
int iTemp1 = Gia_ManAppendAnd( p, iData0, iTemp0 );
int iTemp2 = Gia_ManAppendAnd( p, iData1, iData2 );
return Gia_ManAppendOr( p, iTemp1, iTemp2 );
}
static inline int Gia_ManAppendXor( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Gia_ManAppendMux( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}
static inline int Gia_ManAppendAnd2( Gia_Man_t * p, int iLit0, int iLit1 )
{
if ( !p->fGiaSimple )
{
if ( iLit0 < 2 )
return iLit0 ? iLit1 : 0;
if ( iLit1 < 2 )
return iLit1 ? iLit0 : 0;
if ( iLit0 == iLit1 )
return iLit1;
if ( iLit0 == Abc_LitNot(iLit1) )
return 0;
}
return Gia_ManAppendAnd( p, iLit0, iLit1 );
}
static inline int Gia_ManAppendOr2( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Abc_LitNot(Gia_ManAppendAnd2( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux2( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )
{
int iTemp0 = Gia_ManAppendAnd2( p, Abc_LitNot(iCtrl), iData0 );
int iTemp1 = Gia_ManAppendAnd2( p, iCtrl, iData1 );
return Abc_LitNotCond( Gia_ManAppendAnd2( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendMaj2( Gia_Man_t * p, int iData0, int iData1, int iData2 )
{
int iTemp0 = Gia_ManAppendOr2( p, iData1, iData2 );
int iTemp1 = Gia_ManAppendAnd2( p, iData0, iTemp0 );
int iTemp2 = Gia_ManAppendAnd2( p, iData1, iData2 );
return Gia_ManAppendOr2( p, iTemp1, iTemp2 );
}
static inline int Gia_ManAppendXor2( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Gia_ManAppendMux2( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}
static inline void Gia_ManPatchCoDriver( Gia_Man_t * p, int iCoIndex, int iLit0 )
{
Gia_Obj_t * pObjCo = Gia_ManCo( p, iCoIndex );
assert( Gia_ObjId(p, pObjCo) > Abc_Lit2Var(iLit0) );
pObjCo->iDiff0 = Gia_ObjId(p, pObjCo) - Abc_Lit2Var(iLit0);
pObjCo->fCompl0 = Abc_LitIsCompl(iLit0);
}
#define GIA_ZER 1
#define GIA_ONE 2
#define GIA_UND 3
static inline int Gia_XsimNotCond( int Value, int fCompl )
{
if ( Value == GIA_UND )
return GIA_UND;
if ( Value == GIA_ZER + fCompl )
return GIA_ZER;
return GIA_ONE;
}
static inline int Gia_XsimAndCond( int Value0, int fCompl0, int Value1, int fCompl1 )
{
if ( Value0 == GIA_ZER + fCompl0 || Value1 == GIA_ZER + fCompl1 )
return GIA_ZER;
if ( Value0 == GIA_UND || Value1 == GIA_UND )
return GIA_UND;
return GIA_ONE;
}
static inline void Gia_ObjTerSimSetC( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 0; }
static inline void Gia_ObjTerSimSet0( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 0; }
static inline void Gia_ObjTerSimSet1( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 1; }
static inline void Gia_ObjTerSimSetX( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 1; }
static inline int Gia_ObjTerSimGetC( Gia_Obj_t * pObj ) { return !pObj->fMark0 && !pObj->fMark1; }
static inline int Gia_ObjTerSimGet0( Gia_Obj_t * pObj ) { return pObj->fMark0 && !pObj->fMark1; }
static inline int Gia_ObjTerSimGet1( Gia_Obj_t * pObj ) { return !pObj->fMark0 && pObj->fMark1; }
static inline int Gia_ObjTerSimGetX( Gia_Obj_t * pObj ) { return pObj->fMark0 && pObj->fMark1; }
static inline int Gia_ObjTerSimGet0Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjTerSimGet1Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjTerSimGet0Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline int Gia_ObjTerSimGet1Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline void Gia_ObjTerSimAnd( Gia_Obj_t * pObj )
{
assert( Gia_ObjIsAnd(pObj) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin1(pObj) ) );
if ( Gia_ObjTerSimGet0Fanin0(pObj) || Gia_ObjTerSimGet0Fanin1(pObj) )
Gia_ObjTerSimSet0( pObj );
else if ( Gia_ObjTerSimGet1Fanin0(pObj) && Gia_ObjTerSimGet1Fanin1(pObj) )
Gia_ObjTerSimSet1( pObj );
else
Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimCo( Gia_Obj_t * pObj )
{
assert( Gia_ObjIsCo(pObj) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
if ( Gia_ObjTerSimGet0Fanin0(pObj) )
Gia_ObjTerSimSet0( pObj );
else if ( Gia_ObjTerSimGet1Fanin0(pObj) )
Gia_ObjTerSimSet1( pObj );
else
Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimRo( Gia_Man_t * p, Gia_Obj_t * pObj )
{
Gia_Obj_t * pTemp = Gia_ObjRoToRi(p, pObj);
assert( Gia_ObjIsRo(p, pObj) );
assert( !Gia_ObjTerSimGetC( pTemp ) );
pObj->fMark0 = pTemp->fMark0;
pObj->fMark1 = pTemp->fMark1;
}
static inline void Gia_ObjTerSimPrint( Gia_Obj_t * pObj )
{
if ( Gia_ObjTerSimGet0(pObj) )
printf( "0" );
else if ( Gia_ObjTerSimGet1(pObj) )
printf( "1" );
else if ( Gia_ObjTerSimGetX(pObj) )
printf( "X" );
}
static inline int Gia_AigerReadInt( unsigned char * pPos )
{
int i, Value = 0;
for ( i = 0; i < 4; i++ )
Value = (Value << 8) | *pPos++;
return Value;
}
static inline void Gia_AigerWriteInt( unsigned char * pPos, int Value )
{
int i;
for ( i = 3; i >= 0; i-- )
*pPos++ = (Value >> (8*i)) & 255;
}
static inline unsigned Gia_AigerReadUnsigned( unsigned char ** ppPos )
{
unsigned x = 0, i = 0;
unsigned char ch;
while ((ch = *(*ppPos)++) & 0x80)
x |= (ch & 0x7f) << (7 * i++);
return x | (ch << (7 * i));
}
static inline void Gia_AigerWriteUnsigned( Vec_Str_t * vStr, unsigned x )
{
unsigned char ch;
while (x & ~0x7f)
{
ch = (x & 0x7f) | 0x80;
Vec_StrPush( vStr, ch );
x >>= 7;
}
ch = x;
Vec_StrPush( vStr, ch );
}
static inline void Gia_AigerWriteUnsignedFile( FILE * pFile, unsigned x )
{
unsigned char ch;
while (x & ~0x7f)
{
ch = (x & 0x7f) | 0x80;
fputc( ch, pFile );
x >>= 7;
}
ch = x;
fputc( ch, pFile );
}
static inline int Gia_AigerWriteUnsignedBuffer( unsigned char * pBuffer, int Pos, unsigned x )
{
unsigned char ch;
while (x & ~0x7f)
{
ch = (x & 0x7f) | 0x80;
pBuffer[Pos++] = ch;
x >>= 7;
}
ch = x;
pBuffer[Pos++] = ch;
return Pos;
}
static inline Gia_Obj_t * Gia_ObjReprObj( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr == GIA_VOID ? NULL : Gia_ManObj( p, p->pReprs[Id].iRepr ); }
static inline int Gia_ObjRepr( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr; }
static inline void Gia_ObjSetRepr( Gia_Man_t * p, int Id, int Num ) { assert( Num == GIA_VOID || Num < Id ); p->pReprs[Id].iRepr = Num; }
static inline void Gia_ObjSetReprRev( Gia_Man_t * p, int Id, int Num ){ assert( Num == GIA_VOID || Num > Id ); p->pReprs[Id].iRepr = Num; }
static inline void Gia_ObjUnsetRepr( Gia_Man_t * p, int Id ) { p->pReprs[Id].iRepr = GIA_VOID; }
static inline int Gia_ObjHasRepr( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr != GIA_VOID; }
static inline int Gia_ObjReprSelf( Gia_Man_t * p, int Id ) { return Gia_ObjHasRepr(p, Id) ? Gia_ObjRepr(p, Id) : Id; }
static inline int Gia_ObjSibl( Gia_Man_t * p, int Id ) { return p->pSibls ? p->pSibls[Id] : 0; }
static inline Gia_Obj_t * Gia_ObjSiblObj( Gia_Man_t * p, int Id ) { return (p->pSibls && p->pSibls[Id]) ? Gia_ManObj(p, p->pSibls[Id]) : NULL; }
static inline int Gia_ObjProved( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fProved; }
static inline void Gia_ObjSetProved( Gia_Man_t * p, int Id ) { p->pReprs[Id].fProved = 1; }
static inline void Gia_ObjUnsetProved( Gia_Man_t * p, int Id ) { p->pReprs[Id].fProved = 0; }
static inline int Gia_ObjFailed( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fFailed; }
static inline void Gia_ObjSetFailed( Gia_Man_t * p, int Id ) { p->pReprs[Id].fFailed = 1; }
static inline int Gia_ObjColor( Gia_Man_t * p, int Id, int c ) { return c? p->pReprs[Id].fColorB : p->pReprs[Id].fColorA; }
static inline int Gia_ObjColors( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fColorB * 2 + p->pReprs[Id].fColorA; }
static inline void Gia_ObjSetColor( Gia_Man_t * p, int Id, int c ) { if (c) p->pReprs[Id].fColorB = 1; else p->pReprs[Id].fColorA = 1; }
static inline void Gia_ObjSetColors( Gia_Man_t * p, int Id ) { p->pReprs[Id].fColorB = p->pReprs[Id].fColorA = 1; }
static inline int Gia_ObjVisitColor( Gia_Man_t * p, int Id, int c ) { int x; if (c) { x = p->pReprs[Id].fColorB; p->pReprs[Id].fColorB = 1; } else { x = p->pReprs[Id].fColorA; p->pReprs[Id].fColorA = 1; } return x; }
static inline int Gia_ObjDiffColors( Gia_Man_t * p, int i, int j ) { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) && (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline int Gia_ObjDiffColors2( Gia_Man_t * p, int i, int j ) { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) || (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline Gia_Obj_t * Gia_ObjNextObj( Gia_Man_t * p, int Id ) { return p->pNexts[Id] == 0 ? NULL : Gia_ManObj( p, p->pNexts[Id] );}
static inline int Gia_ObjNext( Gia_Man_t * p, int Id ) { return p->pNexts[Id]; }
static inline void Gia_ObjSetNext( Gia_Man_t * p, int Id, int Num ) { p->pNexts[Id] = Num; }
static inline int Gia_ObjIsConst( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == 0; }
static inline int Gia_ObjIsHead( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) > 0; }
static inline int Gia_ObjIsNone( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) <= 0; }
static inline int Gia_ObjIsTail( Gia_Man_t * p, int Id ) { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) && Gia_ObjNext(p, Id) <= 0; }
static inline int Gia_ObjIsClass( Gia_Man_t * p, int Id ) { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) || Gia_ObjNext(p, Id) > 0; }
static inline int Gia_ObjHasSameRepr( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjRepr(p, i) == Gia_ObjRepr(p, k) && Gia_ObjRepr(p, i) != GIA_VOID) : Gia_ObjRepr(p, k) == 0; }
static inline int Gia_ObjIsFailedPair( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjFailed(p, i) || Gia_ObjFailed(p, k)) : Gia_ObjFailed(p, k); }
static inline int Gia_ClassIsPair( Gia_Man_t * p, int i ) { assert( Gia_ObjIsHead(p, i) ); assert( Gia_ObjNext(p, i) ); return Gia_ObjNext(p, Gia_ObjNext(p, i)) <= 0; }
static inline void Gia_ClassUndoPair( Gia_Man_t * p, int i ) { assert( Gia_ClassIsPair(p,i) ); Gia_ObjSetRepr(p, Gia_ObjNext(p, i), GIA_VOID); Gia_ObjSetNext(p, i, 0); }
#define Gia_ManForEachConst( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsConst(p, i) ) {} else
#define Gia_ManForEachClass( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClass0( p, i ) \
for ( i = 0; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClassReverse( p, i ) \
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ClassForEachObj( p, i, iObj ) \
for ( assert(Gia_ObjIsHead(p, i)), iObj = i; iObj > 0; iObj = Gia_ObjNext(p, iObj) )
#define Gia_ClassForEachObj1( p, i, iObj ) \
for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, i); iObj > 0; iObj = Gia_ObjNext(p, iObj) )
static inline int Gia_ObjFoffsetId( Gia_Man_t * p, int Id ) { return Vec_IntEntry( p->vFanout, Id ); }
static inline int Gia_ObjFoffset( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFoffsetId( p, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFanoutNumId( Gia_Man_t * p, int Id ) { return Vec_IntEntry( p->vFanoutNums, Id ); }
static inline int Gia_ObjFanoutNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFanoutNumId( p, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFanoutId( Gia_Man_t * p, int Id, int i ) { return Vec_IntEntry( p->vFanout, Gia_ObjFoffsetId(p, Id) + i ); }
static inline Gia_Obj_t * Gia_ObjFanout0( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ManObj( p, Gia_ObjFanoutId(p, Gia_ObjId(p, pObj), 0) ); }
static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i ) { return Gia_ManObj( p, Gia_ObjFanoutId(p, Gia_ObjId(p, pObj), i) ); }
static inline void Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); }
static inline void Gia_ObjSetFanoutInt( Gia_Man_t * p, Gia_Obj_t * pObj, int i, int x ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, x ); }
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && (((FanId) = Gia_ObjFanoutId(p, Id, i)), 1); i++ )
static inline int Gia_ManHasMapping( Gia_Man_t * p ) { return p->vMapping != NULL; }
static inline int Gia_ObjIsLut( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vMapping, Id) != 0; }
static inline int Gia_ObjLutSize( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vMapping, Vec_IntEntry(p->vMapping, Id)); }
static inline int * Gia_ObjLutFanins( Gia_Man_t * p, int Id ) { return Vec_IntEntryP(p->vMapping, Vec_IntEntry(p->vMapping, Id)) + 1; }
static inline int Gia_ObjLutFanin( Gia_Man_t * p, int Id, int i ) { return Gia_ObjLutFanins(p, Id)[i]; }
static inline int Gia_ObjLutMuxId( Gia_Man_t * p, int Id ) { return Gia_ObjLutFanins(p, Id)[Gia_ObjLutSize(p, Id)]; }
static inline int Gia_ObjLutIsMux( Gia_Man_t * p, int Id ) { return (int)(Gia_ObjLutMuxId(p, Id) < 0); }
static inline int Gia_ManHasMapping2( Gia_Man_t * p ) { return p->vMapping2 != NULL; }
static inline int Gia_ObjIsLut2( Gia_Man_t * p, int Id ) { return Vec_IntSize(Vec_WecEntry(p->vMapping2, Id)) != 0; }
static inline int Gia_ObjLutSize2( Gia_Man_t * p, int Id ) { return Vec_IntSize(Vec_WecEntry(p->vMapping2, Id)); }
static inline Vec_Int_t * Gia_ObjLutFanins2( Gia_Man_t * p, int Id ) { return Vec_WecEntry(p->vMapping2, Id); }
static inline int Gia_ObjLutFanin2( Gia_Man_t * p, int Id, int i ) { return Vec_IntEntry(Vec_WecEntry(p->vMapping2, Id), i); }
static inline int Gia_ObjLutFanoutNum2( Gia_Man_t * p, int Id ) { return Vec_IntSize(Vec_WecEntry(p->vFanouts2, Id)); }
static inline int Gia_ObjLutFanout2( Gia_Man_t * p, int Id, int i ) { return Vec_IntEntry(Vec_WecEntry(p->vFanouts2, Id), i); }
static inline int Gia_ManHasCellMapping( Gia_Man_t * p ) { return p->vCellMapping != NULL; }
static inline int Gia_ObjIsCell( Gia_Man_t * p, int iLit ) { return Vec_IntEntry(p->vCellMapping, iLit) != 0; }
static inline int Gia_ObjIsCellInv( Gia_Man_t * p, int iLit ) { return Vec_IntEntry(p->vCellMapping, iLit) == -1; }
static inline int Gia_ObjIsCellBuf( Gia_Man_t * p, int iLit ) { return Vec_IntEntry(p->vCellMapping, iLit) == -2; }
static inline int Gia_ObjCellSize( Gia_Man_t * p, int iLit ) { return Vec_IntEntry(p->vCellMapping, Vec_IntEntry(p->vCellMapping, iLit)); }
static inline int * Gia_ObjCellFanins( Gia_Man_t * p, int iLit ) { return Vec_IntEntryP(p->vCellMapping, Vec_IntEntry(p->vCellMapping, iLit))+1; }
static inline int Gia_ObjCellFanin( Gia_Man_t * p, int iLit, int i ){ return Gia_ObjCellFanins(p, iLit)[i]; }
static inline int Gia_ObjCellId( Gia_Man_t * p, int iLit ) { return Gia_ObjCellFanins(p, iLit)[Gia_ObjCellSize(p, iLit)]; }
#define Gia_ManForEachLut( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_ManForEachLutReverse( p, i ) \
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )
#define Gia_ManForEachLut2( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut2(p, i) ) {} else
#define Gia_ManForEachLut2Reverse( p, i ) \
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut2(p, i) ) {} else
#define Gia_ManForEachLut2Vec( vIds, p, vVec, iObj, i ) \
for ( i = 0; i < Vec_IntSize(vIds) && (vVec = Vec_WecEntry(p->vMapping2, (iObj = Vec_IntEntry(vIds, i)))); i++ )
#define Gia_ManForEachLut2VecReverse( vIds, p, vVec, iObj, i ) \
for ( i = Vec_IntSize(vIds)-1; i >= 0 && (vVec = Vec_WecEntry(p->vMapping2, (iObj = Vec_IntEntry(vIds, i)))); i-- )
#define Gia_LutForEachFanin2( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize2(p,i) && ((iFan = Gia_ObjLutFanin2(p,i,k)),1); k++ )
#define Gia_LutForEachFanout2( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutFanoutNum2(p,i) && ((iFan = Gia_ObjLutFanout2(p,i,k)),1); k++ )
#define Gia_ManForEachCell( p, i ) \
for ( i = 2; i < 2*Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsCell(p, i) ) {} else
#define Gia_CellForEachFanin( p, i, iFanLit, k ) \
for ( k = 0; k < Gia_ObjCellSize(p,i) && ((iFanLit = Gia_ObjCellFanins(p,i)[k]),1); k++ )
////////////////////////////////////////////////////////////////////////
/// MACRO DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
#define Gia_ManForEachObj( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObj1( p, pObj, i ) \
for ( i = 1; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObjVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecReverse( vVec, p, pObj, i ) \
for ( i = Vec_IntSize(vVec) - 1; (i >= 0) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i-- )
#define Gia_ManForEachObjVecLit( vVec, p, pObj, fCompl, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Abc_Lit2Var(Vec_IntEntry(vVec,i)))) && (((fCompl) = Abc_LitIsCompl(Vec_IntEntry(vVec,i))),1); i++ )
#define Gia_ManForEachObjReverse( p, pObj, i ) \
for ( i = p->nObjs - 1; (i >= 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachObjReverse1( p, pObj, i ) \
for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachBuf( p, pObj, i ) \
for ( i = Gia_ManBufNum(p) ? 0 : p->nObjs; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsBuf(pObj) ) {} else
#define Gia_ManForEachBufId( p, i ) \
for ( i = 0; (i < p->nObjs); i++ ) if ( !Gia_ObjIsBuf(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachAnd( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndId( p, i ) \
for ( i = 0; (i < p->nObjs); i++ ) if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachMuxId( p, i ) \
for ( i = 0; (i < p->nObjs); i++ ) if ( !Gia_ObjIsMuxId(p, i) ) {} else
#define Gia_ManForEachCand( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsCand(pObj) ) {} else
#define Gia_ManForEachAndReverse( p, pObj, i ) \
for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- ) if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndReverseId( p, i ) \
for ( i = p->nObjs - 1; (i > 0); i-- ) if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachMux( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsMuxId(p, i) ) {} else
#define Gia_ManForEachCi( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachCiId( p, Id, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((Id) = Gia_ObjId(p, Gia_ManCi(p, i))); i++ )
#define Gia_ManForEachCiVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManCi(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachCiReverse( p, pObj, i ) \
for ( i = Vec_IntSize(p->vCis) - 1; (i >= 0) && ((pObj) = Gia_ManCi(p, i)); i-- )
#define Gia_ManForEachCo( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachCoVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManCo(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachCoId( p, Id, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((Id) = Gia_ObjId(p, Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoReverse( p, pObj, i ) \
for ( i = Vec_IntSize(p->vCos) - 1; (i >= 0) && ((pObj) = Gia_ManCo(p, i)); i-- )
#define Gia_ManForEachCoDriver( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ObjFanin0(Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoDriverId( p, DriverId, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && (((DriverId) = Gia_ObjFaninId0p(p, Gia_ManCo(p, i))), 1); i++ )
#define Gia_ManForEachPi( p, pObj, i ) \
for ( i = 0; (i < Gia_ManPiNum(p)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachPo( p, pObj, i ) \
for ( i = 0; (i < Gia_ManPoNum(p)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachRo( p, pObj, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
#define Gia_ManForEachRi( p, pObj, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCo(p, Gia_ManPoNum(p)+i)); i++ )
#define Gia_ManForEachRiRo( p, pObjRi, pObjRo, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObjRi) = Gia_ManCo(p, Gia_ManPoNum(p)+i)) && ((pObjRo) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
/*=== giaAiger.c ===========================================================*/
extern int Gia_FileSize( char * pFileName );
extern Gia_Man_t * Gia_AigerReadFromMemory( char * pContents, int nFileSize, int fGiaSimple, int fSkipStrash, int fCheck );
extern Gia_Man_t * Gia_AigerRead( char * pFileName, int fGiaSimple, int fSkipStrash, int fCheck );
extern void Gia_AigerWrite( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact );
extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName );
/*=== giaBalance.c ===========================================================*/
extern Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fStrict, int fVerbose );
extern Gia_Man_t * Gia_ManAreaBalance( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose, int fVeryVerbose );
extern Gia_Man_t * Gia_ManAigSyn2( Gia_Man_t * p, int fOldAlgo, int fCoarsen, int fCutMin, int nRelaxRatio, int fDelayMin, int fVerbose, int fVeryVerbose );
extern Gia_Man_t * Gia_ManAigSyn3( Gia_Man_t * p, int fVerbose, int fVeryVerbose );
extern Gia_Man_t * Gia_ManAigSyn4( Gia_Man_t * p, int fVerbose, int fVeryVerbose );
/*=== giaBidec.c ===========================================================*/
extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
/*=== giaCex.c ============================================================*/
extern int Gia_ManVerifyCex( Gia_Man_t * pAig, Abc_Cex_t * p, int fDualOut );
extern int Gia_ManFindFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p, int nOutputs );
extern int Gia_ManSetFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p );
extern void Gia_ManCounterExampleValueStart( Gia_Man_t * pGia, Abc_Cex_t * pCex );
extern void Gia_ManCounterExampleValueStop( Gia_Man_t * pGia );
extern int Gia_ManCounterExampleValueLookup( Gia_Man_t * pGia, int Id, int iFrame );
extern Abc_Cex_t * Gia_ManCexExtendToIncludeCurrentStates( Gia_Man_t * p, Abc_Cex_t * pCex );
extern Abc_Cex_t * Gia_ManCexExtendToIncludeAllObjects( Gia_Man_t * p, Abc_Cex_t * pCex );
/*=== giaCsatOld.c ============================================================*/
extern Vec_Int_t * Cbs_ManSolveMiter( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCsat.c ============================================================*/
typedef struct Cbs_Man_t_ Cbs_Man_t;
extern Cbs_Man_t * Cbs_ManAlloc( Gia_Man_t * pGia );
extern void Cbs_ManStop( Cbs_Man_t * p );
extern int Cbs_ManSolve( Cbs_Man_t * p, Gia_Obj_t * pObj );
extern int Cbs_ManSolve2( Cbs_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern Vec_Int_t * Cbs_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
extern void Cbs_ManSetConflictNum( Cbs_Man_t * p, int Num );
extern Vec_Int_t * Cbs_ReadModel( Cbs_Man_t * p );
/*=== giaCTas.c ============================================================*/
extern Vec_Int_t * Tas_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCof.c =============================================================*/
extern void Gia_ManPrintFanio( Gia_Man_t * pGia, int nNodes );
extern Gia_Man_t * Gia_ManDupCof( Gia_Man_t * p, int iVar );
extern Gia_Man_t * Gia_ManDupCofAllInt( Gia_Man_t * p, Vec_Int_t * vSigs, int fVerbose );
extern Gia_Man_t * Gia_ManDupCofAll( Gia_Man_t * p, int nFanLim, int fVerbose );
/*=== giaDfs.c ============================================================*/
extern void Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp );
extern void Gia_ManCollectAnds_rec( Gia_Man_t * p, int iObj, Vec_Int_t * vNodes );
extern void Gia_ManCollectAnds( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vNodes, Vec_Int_t * vLeaves );
extern Vec_Int_t * Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes );
extern int Gia_ManSuppSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern int Gia_ManConeSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern Vec_Vec_t * Gia_ManLevelize( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManOrderReverse( Gia_Man_t * p );
extern void Gia_ManCollectTfi( Gia_Man_t * p, Vec_Int_t * vRoots, Vec_Int_t * vNodes );
extern void Gia_ManCollectTfo( Gia_Man_t * p, Vec_Int_t * vRoots, Vec_Int_t * vNodes );
/*=== giaDup.c ============================================================*/
extern void Gia_ManDupRemapLiterals( Vec_Int_t * vLits, Gia_Man_t * p );
extern void Gia_ManDupRemapEquiv( Gia_Man_t * pNew, Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfs( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfsChoices( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfsReverse( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOutputGroup( Gia_Man_t * p, int iOutStart, int iOutStop );
extern Gia_Man_t * Gia_ManDupOutputVec( Gia_Man_t * p, Vec_Int_t * vOutPres );
extern Gia_Man_t * Gia_ManDupSelectedOutputs( Gia_Man_t * p, Vec_Int_t * vOutsLeft );
extern Gia_Man_t * Gia_ManDupOrderAiger( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupLastPis( Gia_Man_t * p, int nLastPis );
extern Gia_Man_t * Gia_ManDupFlip( Gia_Man_t * p, int * pInitState );
extern Gia_Man_t * Gia_ManDupCycled( Gia_Man_t * pAig, Abc_Cex_t * pCex, int nFrames );
extern Gia_Man_t * Gia_ManDup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDup2( Gia_Man_t * p1, Gia_Man_t * p2 );
extern Gia_Man_t * Gia_ManDupWithAttributes( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupRemovePis( Gia_Man_t * p, int nRemPis );
extern Gia_Man_t * Gia_ManDupZero( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm );
extern Gia_Man_t * Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm );
extern Gia_Man_t * Gia_ManDupPermFlopGap( Gia_Man_t * p, Vec_Int_t * vFfPerm );
extern void Gia_ManDupAppend( Gia_Man_t * p, Gia_Man_t * pTwo );
extern void Gia_ManDupAppendShare( Gia_Man_t * p, Gia_Man_t * pTwo );
extern Gia_Man_t * Gia_ManDupAppendNew( Gia_Man_t * pOne, Gia_Man_t * pTwo );
extern Gia_Man_t * Gia_ManDupAppendCones( Gia_Man_t * p, Gia_Man_t ** ppCones, int nCones, int fOnlyRegs );
extern Gia_Man_t * Gia_ManDupSelf( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupFlopClass( Gia_Man_t * p, int iClass );
extern Gia_Man_t * Gia_ManDupMarked( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupTimes( Gia_Man_t * p, int nTimes );
extern Gia_Man_t * Gia_ManDupDfs( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupCofactorVar( Gia_Man_t * p, int iVar, int Value );
extern Gia_Man_t * Gia_ManDupCofactorObj( Gia_Man_t * p, int iObj, int Value );
extern Gia_Man_t * Gia_ManDupMux( int iVar, Gia_Man_t * pCof1, Gia_Man_t * pCof0 );
extern Gia_Man_t * Gia_ManDupBlock( Gia_Man_t * p, int nBlock );
extern Gia_Man_t * Gia_ManDupExist( Gia_Man_t * p, int iVar );
extern Gia_Man_t * Gia_ManDupUniv( Gia_Man_t * p, int iVar );
extern Gia_Man_t * Gia_ManDupDfsSkip( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupDfsCone( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t * Gia_ManDupConeSupp( Gia_Man_t * p, int iLit, Vec_Int_t * vCiIds );
extern int Gia_ManDupConeBack( Gia_Man_t * p, Gia_Man_t * pNew, Vec_Int_t * vCiIds );
extern int Gia_ManDupConeBackObjs( Gia_Man_t * p, Gia_Man_t * pNew, Vec_Int_t * vObjs );
extern Gia_Man_t * Gia_ManDupDfsNode( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t * Gia_ManDupDfsLitArray( Gia_Man_t * p, Vec_Int_t * vLits );
extern Gia_Man_t * Gia_ManDupTrimmed( Gia_Man_t * p, int fTrimCis, int fTrimCos, int fDualOut, int OutValue );
extern Gia_Man_t * Gia_ManDupOntop( Gia_Man_t * p, Gia_Man_t * p2 );
extern Gia_Man_t * Gia_ManDupWithNewPo( Gia_Man_t * p1, Gia_Man_t * p2 );
extern Gia_Man_t * Gia_ManDupDfsCiMap( Gia_Man_t * p, int * pCi2Lit, Vec_Int_t * vLits );
extern Gia_Man_t * Gia_ManPermuteInputs( Gia_Man_t * p, int nPpis, int nExtra );
extern Gia_Man_t * Gia_ManDupDfsClasses( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupTopAnd( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManMiter( Gia_Man_t * pAig0, Gia_Man_t * pAig1, int nInsDup, int fDualOut, int fSeq, int fImplic, int fVerbose );
extern Gia_Man_t * Gia_ManDupAndOr( Gia_Man_t * p, int nOuts, int fUseOr, int fCompl );
extern Gia_Man_t * Gia_ManDupZeroUndc( Gia_Man_t * p, char * pInit, int fGiaSimple, int fVerbose );
extern Gia_Man_t * Gia_ManMiter2( Gia_Man_t * p, char * pInit, int fVerbose );
extern Gia_Man_t * Gia_ManTransformMiter( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManTransformMiter2( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManTransformToDual( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManTransformTwoWord2DualOutput( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManChoiceMiter( Vec_Ptr_t * vGias );
extern Gia_Man_t * Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t * vPoTypes );
extern Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos, int fTrimPis );
extern Gia_Man_t * Gia_ManDupAndCones( Gia_Man_t * p, int * pAnds, int nAnds, int fTrimPis );
extern Gia_Man_t * Gia_ManDupAndConesLimit( Gia_Man_t * p, int * pAnds, int nAnds, int Level );
extern Gia_Man_t * Gia_ManDupAndConesLimit2( Gia_Man_t * p, int * pAnds, int nAnds, int Level );
extern Gia_Man_t * Gia_ManDupOneHot( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupLevelized( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupFromVecs( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern Gia_Man_t * Gia_ManDupSliced( Gia_Man_t * p, int nSuppMax );
extern Gia_Man_t * Gia_ManDupDemiter( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManDemiterToDual( Gia_Man_t * p );
extern int Gia_ManDemiterDual( Gia_Man_t * p, Gia_Man_t ** pp0, Gia_Man_t ** pp1 );
extern int Gia_ManDemiterTwoWords( Gia_Man_t * p, Gia_Man_t ** pp0, Gia_Man_t ** pp1 );
/*=== giaEdge.c ==========================================================*/
extern void Gia_ManEdgeFromArray( Gia_Man_t * p, Vec_Int_t * vArray );
extern Vec_Int_t * Gia_ManEdgeToArray( Gia_Man_t * p );
extern void Gia_ManConvertPackingToEdges( Gia_Man_t * p );
extern int Gia_ObjCheckEdge( Gia_Man_t * p, int iObj, int iNext );
extern int Gia_ManEvalEdgeDelay( Gia_Man_t * p );
extern int Gia_ManEvalEdgeCount( Gia_Man_t * p );
extern int Gia_ManComputeEdgeDelay( Gia_Man_t * p, int fUseTwo );
extern int Gia_ManComputeEdgeDelay2( Gia_Man_t * p );
extern void Gia_ManUpdateMapping( Gia_Man_t * p, Vec_Int_t * vNodes, Vec_Wec_t * vWin );
extern int Gia_ManEvalWindow( Gia_Man_t * p, Vec_Int_t * vLeaves, Vec_Int_t * vNodes, Vec_Wec_t * vWin, Vec_Int_t * vTemp, int fUseTwo );
/*=== giaEnable.c ==========================================================*/
extern void Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
extern Gia_Man_t * Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
extern Gia_Man_t * Gia_ManRemoveEnables( Gia_Man_t * p );
/*=== giaEquiv.c ==========================================================*/
extern void Gia_ManOrigIdsInit( Gia_Man_t * p );
extern void Gia_ManOrigIdsStart( Gia_Man_t * p );
extern void Gia_ManOrigIdsRemap( Gia_Man_t * p, Gia_Man_t * pNew );
extern Gia_Man_t * Gia_ManOrigIdsReduce( Gia_Man_t * p, Vec_Int_t * vPairs );
extern Gia_Man_t * Gia_ManComputeGiaEquivs( Gia_Man_t * pGia, int nConfs, int fVerbose );
extern void Gia_ManEquivFixOutputPairs( Gia_Man_t * p );
extern int Gia_ManCheckTopoOrder( Gia_Man_t * p );
extern int * Gia_ManDeriveNexts( Gia_Man_t * p );
extern void Gia_ManDeriveReprs( Gia_Man_t * p );
extern int Gia_ManEquivCountLits( Gia_Man_t * p );
extern int Gia_ManEquivCountLitsAll( Gia_Man_t * p );
extern int Gia_ManEquivCountClasses( Gia_Man_t * p );
extern void Gia_ManEquivPrintOne( Gia_Man_t * p, int i, int Counter );
extern void Gia_ManEquivPrintClasses( Gia_Man_t * p, int fVerbose, float Mem );
extern Gia_Man_t * Gia_ManEquivReduce( Gia_Man_t * p, int fUseAll, int fDualOut, int fSkipPhase, int fVerbose );
extern Gia_Man_t * Gia_ManEquivReduceAndRemap( Gia_Man_t * p, int fSeq, int fMiterPairs );
extern int Gia_ManEquivSetColors( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManSpecReduce( Gia_Man_t * p, int fDualOut, int fSynthesis, int fReduce, int fSkipSome, int fVerbose );
extern Gia_Man_t * Gia_ManSpecReduceInit( Gia_Man_t * p, Abc_Cex_t * pInit, int nFrames, int fDualOut );
extern Gia_Man_t * Gia_ManSpecReduceInitFrames( Gia_Man_t * p, Abc_Cex_t * pInit, int nFramesMax, int * pnFrames, int fDualOut, int nMinOutputs );
extern void Gia_ManEquivTransform( Gia_Man_t * p, int fVerbose );
extern void Gia_ManEquivImprove( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManEquivToChoices( Gia_Man_t * p, int nSnapshots );
extern int Gia_ManCountChoiceNodes( Gia_Man_t * p );
extern int Gia_ManCountChoices( Gia_Man_t * p );
extern int Gia_ManFilterEquivsForSpeculation( Gia_Man_t * pGia, char * pName1, char * pName2, int fLatchA, int fLatchB );
extern int Gia_ManFilterEquivsUsingParts( Gia_Man_t * pGia, char * pName1, char * pName2 );
extern void Gia_ManFilterEquivsUsingLatches( Gia_Man_t * pGia, int fFlopsOnly, int fFlopsWith, int fUseRiDrivers );
/*=== giaExist.c =========================================================*/
extern void Gia_ManQuantSetSuppStart( Gia_Man_t * p );
extern void Gia_ManQuantSetSuppZero( Gia_Man_t * p );
extern void Gia_ManQuantSetSuppCi( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManQuantUpdateCiSupp( Gia_Man_t * p, int iObj );
extern int Gia_ManQuantExist( Gia_Man_t * p, int iLit, int(*pFuncCiToKeep)(void *, int), void * pData );
/*=== giaFanout.c =========================================================*/
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void Gia_ManFanoutStart( Gia_Man_t * p );
extern void Gia_ManFanoutStop( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStart( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/
extern Gia_Man_t * Gia_ManUnrollDup( Gia_Man_t * p, Vec_Int_t * vLimit );
extern Vec_Ptr_t * Gia_ManUnrollAbs( Gia_Man_t * p, int nFrames );
extern void * Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern void * Gia_ManUnrollAdd( void * pMan, int fMax );
extern void Gia_ManUnrollStop( void * pMan );
extern int Gia_ManUnrollLastLit( void * pMan );
extern void Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t * Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern Gia_Man_t * Gia_ManFramesInitSpecial( Gia_Man_t * pAig, int nFrames, int fVerbose );
/*=== giaFront.c ==========================================================*/
extern Gia_Man_t * Gia_ManFront( Gia_Man_t * p );
extern void Gia_ManFrontTest( Gia_Man_t * p );
/*=== giaFx.c ==========================================================*/
extern Gia_Man_t * Gia_ManPerformFx( Gia_Man_t * p, int nNewNodesMax, int LitCountMax, int fReverse, int fVerbose, int fVeryVerbose );
/*=== giaHash.c ===========================================================*/
extern void Gia_ManHashAlloc( Gia_Man_t * p );
extern void Gia_ManHashStart( Gia_Man_t * p );
extern void Gia_ManHashStop( Gia_Man_t * p );
extern int Gia_ManHashXorReal( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 );
extern int Gia_ManHashAnd( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashOr( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashXor( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 );
extern int Gia_ManHashMaj( Gia_Man_t * p, int iData0, int iData1, int iData2 );
extern int Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
extern Gia_Man_t * Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
extern void Gia_ManHashProfile( Gia_Man_t * p );
extern int Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
extern int Gia_ManHashAndMulti( Gia_Man_t * p, Vec_Int_t * vLits );
extern int Gia_ManHashAndMulti2( Gia_Man_t * p, Vec_Int_t * vLits );
/*=== giaIf.c ===========================================================*/
extern void Gia_ManPrintMappingStats( Gia_Man_t * p, char * pDumpFile );
extern void Gia_ManPrintPackingStats( Gia_Man_t * p );
extern void Gia_ManPrintLutStats( Gia_Man_t * p );
extern int Gia_ManLutFaninCount( Gia_Man_t * p );
extern int Gia_ManLutSizeMax( Gia_Man_t * p );
extern int Gia_ManLutNum( Gia_Man_t * p );
extern int Gia_ManLutLevel( Gia_Man_t * p, int ** ppLevels );
extern void Gia_ManLutParams( Gia_Man_t * p, int * pnCurLuts, int * pnCurEdges, int * pnCurLevels );
extern void Gia_ManSetRefsMapped( Gia_Man_t * p );
extern void Gia_ManSetLutRefs( Gia_Man_t * p );
extern void Gia_ManSetIfParsDefault( void * pIfPars );
extern void Gia_ManMappingVerify( Gia_Man_t * p );
extern void Gia_ManTransferMapping( Gia_Man_t * p, Gia_Man_t * pGia );
extern void Gia_ManTransferPacking( Gia_Man_t * p, Gia_Man_t * pGia );
extern void Gia_ManTransferTiming( Gia_Man_t * p, Gia_Man_t * pGia );
extern Gia_Man_t * Gia_ManPerformMapping( Gia_Man_t * p, void * pIfPars );
extern Gia_Man_t * Gia_ManPerformSopBalance( Gia_Man_t * p, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t * Gia_ManPerformDsdBalance( Gia_Man_t * p, int nLutSize, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t * Gia_ManDupHashMapping( Gia_Man_t * p );
/*=== giaJf.c ===========================================================*/
extern void Jf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t * Jf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern Gia_Man_t * Jf_ManDeriveCnf( Gia_Man_t * p, int fCnfObjIds );
/*=== giaIso.c ===========================================================*/
extern Gia_Man_t * Gia_ManIsoCanonicize( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManIsoReduce( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, Vec_Ptr_t ** pvPiPerms, int fEstimate, int fDualOut, int fVerbose, int fVeryVerbose );
extern Gia_Man_t * Gia_ManIsoReduce2( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, Vec_Ptr_t ** pvPiPerms, int fEstimate, int fBetterQual, int fDualOut, int fVerbose, int fVeryVerbose );
/*=== giaLf.c ===========================================================*/
extern void Lf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t * Lf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern Gia_Man_t * Gia_ManPerformLfMapping( Gia_Man_t * p, Jf_Par_t * pPars, int fNormalized );
/*=== giaLogic.c ===========================================================*/
extern void Gia_ManTestDistance( Gia_Man_t * p );
extern void Gia_ManSolveProblem( Gia_Man_t * pGia, Emb_Par_t * pPars );
/*=== giaMan.c ===========================================================*/
extern Gia_Man_t * Gia_ManStart( int nObjsMax );
extern void Gia_ManStop( Gia_Man_t * p );
extern void Gia_ManStopP( Gia_Man_t ** p );
extern double Gia_ManMemory( Gia_Man_t * p );
extern void Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars );
extern void Gia_ManPrintStatsShort( Gia_Man_t * p );
extern void Gia_ManPrintMiterStatus( Gia_Man_t * p );
extern void Gia_ManPrintStatsMiter( Gia_Man_t * p, int fVerbose );
extern void Gia_ManSetRegNum( Gia_Man_t * p, int nRegs );
extern void Gia_ManReportImprovement( Gia_Man_t * p, Gia_Man_t * pNew );
extern void Gia_ManPrintNpnClasses( Gia_Man_t * p );
/*=== giaMem.c ===========================================================*/
extern Gia_MmFixed_t * Gia_MmFixedStart( int nEntrySize, int nEntriesMax );
extern void Gia_MmFixedStop( Gia_MmFixed_t * p, int fVerbose );
extern char * Gia_MmFixedEntryFetch( Gia_MmFixed_t * p );
extern void Gia_MmFixedEntryRecycle( Gia_MmFixed_t * p, char * pEntry );
extern void Gia_MmFixedRestart( Gia_MmFixed_t * p );
extern int Gia_MmFixedReadMemUsage( Gia_MmFixed_t * p );
extern int Gia_MmFixedReadMaxEntriesUsed( Gia_MmFixed_t * p );
extern Gia_MmFlex_t * Gia_MmFlexStart();
extern void Gia_MmFlexStop( Gia_MmFlex_t * p, int fVerbose );
extern char * Gia_MmFlexEntryFetch( Gia_MmFlex_t * p, int nBytes );
extern void Gia_MmFlexRestart( Gia_MmFlex_t * p );
extern int Gia_MmFlexReadMemUsage( Gia_MmFlex_t * p );
extern Gia_MmStep_t * Gia_MmStepStart( int nSteps );
extern void Gia_MmStepStop( Gia_MmStep_t * p, int fVerbose );
extern char * Gia_MmStepEntryFetch( Gia_MmStep_t * p, int nBytes );
extern void Gia_MmStepEntryRecycle( Gia_MmStep_t * p, char * pEntry, int nBytes );
extern int Gia_MmStepReadMemUsage( Gia_MmStep_t * p );
/*=== giaMf.c ===========================================================*/
extern void Mf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t * Mf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern void * Mf_ManGenerateCnf( Gia_Man_t * pGia, int nLutSize, int fCnfObjIds, int fAddOrCla, int fMapping, int fVerbose );
/*=== giaMini.c ===========================================================*/
extern Gia_Man_t * Gia_ManReadMiniAig( char * pFileName );
extern void Gia_ManWriteMiniAig( Gia_Man_t * pGia, char * pFileName );
extern Gia_Man_t * Gia_ManReadMiniLut( char * pFileName );
extern void Gia_ManWriteMiniLut( Gia_Man_t * pGia, char * pFileName );
/*=== giaMuxes.c ===========================================================*/
extern void Gia_ManCountMuxXor( Gia_Man_t * p, int * pnMuxes, int * pnXors );
extern void Gia_ManPrintMuxStats( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupMuxes( Gia_Man_t * p, int Limit );
extern Gia_Man_t * Gia_ManDupNoMuxes( Gia_Man_t * p );
/*=== giaPat.c ===========================================================*/
extern void Gia_SatVerifyPattern( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vCex, Vec_Int_t * vVisit );
/*=== giaRetime.c ===========================================================*/
extern Gia_Man_t * Gia_ManRetimeForward( Gia_Man_t * p, int nMaxIters, int fVerbose );
/*=== giaSat.c ============================================================*/
extern int Sat_ManTest( Gia_Man_t * pGia, Gia_Obj_t * pObj, int nConfsMax );
/*=== giaScl.c ============================================================*/
extern int Gia_ManSeqMarkUsed( Gia_Man_t * p );
extern int Gia_ManCombMarkUsed( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManCleanup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManCleanupOutputs( Gia_Man_t * p, int nOutputs );
extern Gia_Man_t * Gia_ManSeqCleanup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int fEquiv, int fVerbose );
/*=== giaShow.c ===========================================================*/
extern void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath );
/*=== giaShrink.c ===========================================================*/
extern Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose );
extern Gia_Man_t * Gia_ManMapShrink6( Gia_Man_t * p, int nFanoutMax, int fKeepLevel, int fVerbose );
/*=== giaSopb.c ============================================================*/
extern Gia_Man_t * Gia_ManExtractWindow( Gia_Man_t * p, int LevelMax, int nTimeWindow, int fVerbose );
extern Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t * Gia_ManPerformDsdBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nLutSize, int nCutNum, int nRelaxRatio, int fVerbose );
/*=== giaSort.c ============================================================*/
extern int * Gia_SortFloats( float * pArray, int * pPerm, int nSize );
/*=== giaSim.c ============================================================*/
extern void Gia_ManSimSetDefaultParams( Gia_ParSim_t * p );
extern int Gia_ManSimSimulate( Gia_Man_t * pAig, Gia_ParSim_t * pPars );
extern unsigned * Gia_SimDataExt( Gia_ManSim_t * p, int i );
extern unsigned * Gia_SimDataCiExt( Gia_ManSim_t * p, int i );
extern unsigned * Gia_SimDataCoExt( Gia_ManSim_t * p, int i );
extern void Gia_ManSimInfoInit( Gia_ManSim_t * p );
extern void Gia_ManSimInfoTransfer( Gia_ManSim_t * p );
extern void Gia_ManSimulateRound( Gia_ManSim_t * p );
extern void Gia_ManBuiltInSimStart( Gia_Man_t * p, int nWords, int nObjs );
extern void Gia_ManBuiltInSimPerform( Gia_Man_t * p, int iObj );
extern int Gia_ManBuiltInSimCheckOver( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManBuiltInSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 );
extern void Gia_ManBuiltInSimResimulateCone( Gia_Man_t * p, int iLit0, int iLit1 );
extern void Gia_ManBuiltInSimResimulate( Gia_Man_t * p );
extern int Gia_ManBuiltInSimAddPat( Gia_Man_t * p, Vec_Int_t * vPat );
extern void Gia_ManIncrSimStart( Gia_Man_t * p, int nWords, int nObjs );
extern void Gia_ManIncrSimSet( Gia_Man_t * p, Vec_Int_t * vObjLits );
extern int Gia_ManIncrSimCheckOver( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 );
/*=== giaSpeedup.c ============================================================*/
extern float Gia_ManDelayTraceLut( Gia_Man_t * p );
extern float Gia_ManDelayTraceLutPrint( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManSpeedup( Gia_Man_t * p, int Percentage, int Degree, int fVerbose, int fVeryVerbose );
/*=== giaSplit.c ============================================================*/
extern void Gia_ManComputeOneWinStart( Gia_Man_t * p, int nAnds, int fReverse );
extern int Gia_ManComputeOneWin( Gia_Man_t * p, int iPivot, Vec_Int_t ** pvRoots, Vec_Int_t ** pvNodes, Vec_Int_t ** pvLeaves, Vec_Int_t ** pvAnds );
/*=== giaStg.c ============================================================*/
extern void Gia_ManStgPrint( FILE * pFile, Vec_Int_t * vLines, int nIns, int nOuts, int nStates );
extern Gia_Man_t * Gia_ManStgRead( char * pFileName, int kHot, int fVerbose );
/*=== giaSupp.c ============================================================*/
typedef struct Gia_ManMin_t_ Gia_ManMin_t;
extern Gia_ManMin_t * Gia_ManSuppStart( Gia_Man_t * pGia );
extern void Gia_ManSuppStop( Gia_ManMin_t * p );
extern int Gia_ManSupportAnd( Gia_ManMin_t * p, int iLit0, int iLit1 );
typedef struct Gia_Man2Min_t_ Gia_Man2Min_t;
extern Gia_Man2Min_t * Gia_Man2SuppStart( Gia_Man_t * pGia );
extern void Gia_Man2SuppStop( Gia_Man2Min_t * p );
extern int Gia_Man2SupportAnd( Gia_Man2Min_t * p, int iLit0, int iLit1 );
/*=== giaSweep.c ============================================================*/
extern Gia_Man_t * Gia_ManFraigSweepSimple( Gia_Man_t * p, void * pPars );
extern Gia_Man_t * Gia_ManSweepWithBoxes( Gia_Man_t * p, void * pParsC, void * pParsS, int fConst, int fEquiv, int fVerbose, int fVerbEquivs );
extern void Gia_ManCheckIntegrityWithBoxes( Gia_Man_t * p );
/*=== giaSweeper.c ============================================================*/
extern Gia_Man_t * Gia_SweeperStart( Gia_Man_t * p );
extern void Gia_SweeperStop( Gia_Man_t * p );
extern int Gia_SweeperIsRunning( Gia_Man_t * p );
extern void Gia_SweeperPrintStats( Gia_Man_t * p );
extern void Gia_SweeperSetConflictLimit( Gia_Man_t * p, int nConfMax );
extern void Gia_SweeperSetRuntimeLimit( Gia_Man_t * p, int nSeconds );
extern Vec_Int_t * Gia_SweeperGetCex( Gia_Man_t * p );
extern int Gia_SweeperProbeCreate( Gia_Man_t * p, int iLit );
extern int Gia_SweeperProbeDelete( Gia_Man_t * p, int ProbeId );
extern int Gia_SweeperProbeUpdate( Gia_Man_t * p, int ProbeId, int iLitNew );
extern int Gia_SweeperProbeLit( Gia_Man_t * p, int ProbeId );
extern Vec_Int_t * Gia_SweeperCollectValidProbeIds( Gia_Man_t * p );
extern int Gia_SweeperCondPop( Gia_Man_t * p );
extern void Gia_SweeperCondPush( Gia_Man_t * p, int ProbeId );
extern Vec_Int_t * Gia_SweeperCondVector( Gia_Man_t * p );
extern int Gia_SweeperCondCheckUnsat( Gia_Man_t * p );
extern int Gia_SweeperCheckEquiv( Gia_Man_t * p, int ProbeId1, int ProbeId2 );
extern Gia_Man_t * Gia_SweeperExtractUserLogic( Gia_Man_t * p, Vec_Int_t * vProbeIds, Vec_Ptr_t * vInNames, Vec_Ptr_t * vOutNames );
extern void Gia_SweeperLogicDump( Gia_Man_t * p, Vec_Int_t * vProbeIds, int fDumpConds, char * pFileName );
extern Gia_Man_t * Gia_SweeperCleanup( Gia_Man_t * p, char * pCommLime );
extern Vec_Int_t * Gia_SweeperGraft( Gia_Man_t * pDst, Vec_Int_t * vProbes, Gia_Man_t * pSrc );
extern int Gia_SweeperFraig( Gia_Man_t * p, Vec_Int_t * vProbeIds, char * pCommLime, int nWords, int nConfs, int fVerify, int fVerbose );
extern int Gia_SweeperRun( Gia_Man_t * p, Vec_Int_t * vProbeIds, char * pCommLime, int fVerbose );
/*=== giaSwitch.c ============================================================*/
extern float Gia_ManEvaluateSwitching( Gia_Man_t * p );
extern float Gia_ManComputeSwitching( Gia_Man_t * p, int nFrames, int nPref, int fProbOne );
extern Vec_Int_t * Gia_ManComputeSwitchProbs( Gia_Man_t * pGia, int nFrames, int nPref, int fProbOne );
extern Vec_Flt_t * Gia_ManPrintOutputProb( Gia_Man_t * p );
/*=== giaTim.c ===========================================================*/
extern int Gia_ManBoxNum( Gia_Man_t * p );
extern int Gia_ManRegBoxNum( Gia_Man_t * p );
extern int Gia_ManNonRegBoxNum( Gia_Man_t * p );
extern int Gia_ManBlackBoxNum( Gia_Man_t * p );
extern int Gia_ManBoxCiNum( Gia_Man_t * p );
extern int Gia_ManBoxCoNum( Gia_Man_t * p );
extern int Gia_ManClockDomainNum( Gia_Man_t * p );
extern int Gia_ManIsSeqWithBoxes( Gia_Man_t * p );
extern int Gia_ManIsNormalized( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p, int fHashMapping );
extern Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p );
extern int Gia_ManLevelWithBoxes( Gia_Man_t * p );
extern int Gia_ManLutLevelWithBoxes( Gia_Man_t * p );
extern void * Gia_ManUpdateTimMan( Gia_Man_t * p, Vec_Int_t * vBoxPres );
extern void * Gia_ManUpdateTimMan2( Gia_Man_t * p, Vec_Int_t * vBoxesLeft, int nTermsDiff );
extern Gia_Man_t * Gia_ManUpdateExtraAig( void * pTime, Gia_Man_t * pAig, Vec_Int_t * vBoxPres );
extern Gia_Man_t * Gia_ManUpdateExtraAig2( void * pTime, Gia_Man_t * pAig, Vec_Int_t * vBoxesLeft );
extern Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * vBoxPres, int fSeq );
extern int Gia_ManVerifyWithBoxes( Gia_Man_t * pGia, int nBTLimit, int nTimeLim, int fSeq, int fDumpFiles, int fVerbose, char * pFileSpec );
/*=== giaTruth.c ===========================================================*/
extern word Gia_LutComputeTruth6( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTruths );
extern word Gia_ObjComputeTruthTable6Lut( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTemp );
extern word Gia_ObjComputeTruthTable6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Vec_Wrd_t * vTruths );
extern word Gia_ObjComputeTruth6Cis( Gia_Man_t * p, int iLit, Vec_Int_t * vSupp, Vec_Wrd_t * vTemp );
extern void Gia_ObjCollectInternal( Gia_Man_t * p, Gia_Obj_t * pObj );
extern word * Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ObjComputeTruthTableStart( Gia_Man_t * p, int nVarsMax );
extern void Gia_ObjComputeTruthTableStop( Gia_Man_t * p );
extern word * Gia_ObjComputeTruthTableCut( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vLeaves );
/*=== giaTsim.c ============================================================*/
extern Gia_Man_t * Gia_ManReduceConst( Gia_Man_t * pAig, int fVerbose );
/*=== giaUtil.c ===========================================================*/
extern unsigned Gia_ManRandom( int fReset );
extern word Gia_ManRandomW( int fReset );
extern void Gia_ManRandomInfo( Vec_Ptr_t * vInfo, int iInputStart, int iWordStart, int iWordStop );
extern char * Gia_TimeStamp();
extern char * Gia_FileNameGenericAppend( char * pBase, char * pSuffix );
extern void Gia_ManIncrementTravId( Gia_Man_t * p );
extern void Gia_ManCleanMark01( Gia_Man_t * p );
extern void Gia_ManSetMark0( Gia_Man_t * p );
extern void Gia_ManCleanMark0( Gia_Man_t * p );
extern void Gia_ManCheckMark0( Gia_Man_t * p );
extern void Gia_ManSetMark1( Gia_Man_t * p );
extern void Gia_ManCleanMark1( Gia_Man_t * p );
extern void Gia_ManCheckMark1( Gia_Man_t * p );
extern void Gia_ManCleanValue( Gia_Man_t * p );
extern void Gia_ManCleanLevels( Gia_Man_t * p, int Size );
extern void Gia_ManCleanTruth( Gia_Man_t * p );
extern void Gia_ManFillValue( Gia_Man_t * p );
extern void Gia_ObjSetPhase( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManSetPhase( Gia_Man_t * p );
extern void Gia_ManSetPhasePattern( Gia_Man_t * p, Vec_Int_t * vCiValues );
extern void Gia_ManSetPhase1( Gia_Man_t * p );
extern void Gia_ManCleanPhase( Gia_Man_t * p );
extern int Gia_ManCheckCoPhase( Gia_Man_t * p );
extern int Gia_ManLevelNum( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManGetCiLevels( Gia_Man_t * p );
extern int Gia_ManSetLevels( Gia_Man_t * p, Vec_Int_t * vCiLevels );
extern Vec_Int_t * Gia_ManReverseLevel( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManRequiredLevel( Gia_Man_t * p );
extern void Gia_ManCreateValueRefs( Gia_Man_t * p );
extern void Gia_ManCreateRefs( Gia_Man_t * p );
extern int * Gia_ManCreateMuxRefs( Gia_Man_t * p );
extern int Gia_ManCrossCut( Gia_Man_t * p, int fReverse );
extern Vec_Int_t * Gia_ManCollectPoIds( Gia_Man_t * p );
extern int Gia_ObjIsMuxType( Gia_Obj_t * pNode );
extern int Gia_ObjRecognizeExor( Gia_Obj_t * pObj, Gia_Obj_t ** ppFan0, Gia_Obj_t ** ppFan1 );
extern Gia_Obj_t * Gia_ObjRecognizeMux( Gia_Obj_t * pNode, Gia_Obj_t ** ppNodeT, Gia_Obj_t ** ppNodeE );
extern int Gia_ObjRecognizeMuxLits( Gia_Man_t * p, Gia_Obj_t * pNode, int * iLitT, int * iLitE );
extern int Gia_NodeMffcSize( Gia_Man_t * p, Gia_Obj_t * pNode );
extern int Gia_NodeMffcSizeSupp( Gia_Man_t * p, Gia_Obj_t * pNode, Vec_Int_t * vSupp );
extern int Gia_ManHasDangling( Gia_Man_t * p );
extern int Gia_ManMarkDangling( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManGetDangling( Gia_Man_t * p );
extern void Gia_ObjPrint( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManPrint( Gia_Man_t * p );
extern void Gia_ManPrintCo( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManPrintCone( Gia_Man_t * p, Gia_Obj_t * pObj, int * pLeaves, int nLeaves, Vec_Int_t * vNodes );
extern void Gia_ManPrintConeMulti( Gia_Man_t * p, Vec_Int_t * vObjs, Vec_Int_t * vLeaves, Vec_Int_t * vNodes );
extern void Gia_ManPrintCone2( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManInvertConstraints( Gia_Man_t * pAig );
extern void Gia_ManInvertPos( Gia_Man_t * pAig );
extern int Gia_ManCompare( Gia_Man_t * p1, Gia_Man_t * p2 );
extern void Gia_ManMarkFanoutDrivers( Gia_Man_t * p );
extern void Gia_ManSwapPos( Gia_Man_t * p, int i );
extern Vec_Int_t * Gia_ManSaveValue( Gia_Man_t * p );
extern void Gia_ManLoadValue( Gia_Man_t * p, Vec_Int_t * vValues );
extern Vec_Int_t * Gia_ManFirstFanouts( Gia_Man_t * p );
extern int Gia_ManCheckSuppOverlap( Gia_Man_t * p, int iNode1, int iNode2 );
/*=== giaCTas.c ===========================================================*/
typedef struct Tas_Man_t_ Tas_Man_t;
extern Tas_Man_t * Tas_ManAlloc( Gia_Man_t * pAig, int nBTLimit );
extern void Tas_ManStop( Tas_Man_t * p );
extern Vec_Int_t * Tas_ReadModel( Tas_Man_t * p );
extern void Tas_ManSatPrintStats( Tas_Man_t * p );
extern int Tas_ManSolve( Tas_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern int Tas_ManSolveArray( Tas_Man_t * p, Vec_Ptr_t * vObjs );
ABC_NAMESPACE_HEADER_END
#endif
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////