| // |
| //------------------------------------------------------------------------------ |
| // Copyright 2007-2011 Mentor Graphics Corporation |
| // Copyright 2007-2011 Cadence Design Systems, Inc. |
| // Copyright 2010 Synopsys, Inc. |
| // All Rights Reserved Worldwide |
| // |
| // Licensed under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in |
| // compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in |
| // writing, software distributed under the License is |
| // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR |
| // CONDITIONS OF ANY KIND, either express or implied. See |
| // the License for the specific language governing |
| // permissions and limitations under the License. |
| //------------------------------------------------------------------------------ |
| |
| //------------------------------------------------------------------------------ |
| // |
| // CLASS: uvm_agent |
| // |
| // The uvm_agent virtual class should be used as the base class for the user- |
| // defined agents. Deriving from uvm_agent will allow you to distinguish agents |
| // from other component types also using its inheritance. Such agents will |
| // automatically inherit features that may be added to uvm_agent in the future. |
| // |
| // While an agent's build function, inherited from <uvm_component>, can be |
| // implemented to define any agent topology, an agent typically contains three |
| // subcomponents: a driver, sequencer, and monitor. If the agent is active, |
| // subtypes should contain all three subcomponents. If the agent is passive, |
| // subtypes should contain only the monitor. |
| //------------------------------------------------------------------------------ |
| |
| virtual class uvm_agent extends uvm_component; |
| uvm_active_passive_enum is_active = UVM_ACTIVE; |
| |
| // Function: new |
| // |
| // Creates and initializes an instance of this class using the normal |
| // constructor arguments for <uvm_component>: ~name~ is the name of the |
| // instance, and ~parent~ is the handle to the hierarchical parent, if any. |
| // |
| // The int configuration parameter is_active is used to identify whether this |
| // agent should be acting in active or passive mode. This parameter can |
| // be set by doing: |
| // |
| //| set_config_int("<path_to_agent>", "is_active", UVM_ACTIVE); |
| |
| function new (string name, uvm_component parent); |
| super.new(name, parent); |
| endfunction |
| |
| function void build_phase(uvm_phase phase); |
| int active; |
| super.build_phase(phase); |
| if(get_config_int("is_active", active)) is_active = uvm_active_passive_enum'(active); |
| endfunction |
| |
| const static string type_name = "uvm_agent"; |
| |
| virtual function string get_type_name (); |
| return type_name; |
| endfunction |
| |
| // Function: get_is_active |
| // |
| // Returns UVM_ACTIVE is the agent is acting as an active agent and |
| // UVM_PASSIVE if it is acting as a passive agent. The default implementation |
| // is to just return the is_active flag, but the component developer may |
| // override this behavior if a more complex algorithm is needed to determine |
| // the active/passive nature of the agent. |
| |
| virtual function uvm_active_passive_enum get_is_active(); |
| return is_active; |
| endfunction |
| endclass |
| |