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//
//------------------------------------------------------------------------------
// Copyright 2007-2011 Mentor Graphics Corporation
// Copyright 2010-2012 Synopsys, Inc.
// Copyright 2007-2018 Cadence Design Systems, Inc.
// Copyright 2014-2018 NVIDIA Corporation
// All Rights Reserved Worldwide
//
// Licensed under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See
// the License for the specific language governing
// permissions and limitations under the License.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//
// CLASS -- NODOCS -- uvm_agent
//
// The uvm_agent virtual class should be used as the base class for the user-
// defined agents. Deriving from uvm_agent will allow you to distinguish agents
// from other component types also using its inheritance. Such agents will
// automatically inherit features that may be added to uvm_agent in the future.
//
// While an agent's build function, inherited from <uvm_component>, can be
// implemented to define any agent topology, an agent typically contains three
// subcomponents: a driver, sequencer, and monitor. If the agent is active,
// subtypes should contain all three subcomponents. If the agent is passive,
// subtypes should contain only the monitor.
//------------------------------------------------------------------------------
// @uvm-ieee 1800.2-2017 auto 13.4.1
virtual class uvm_agent extends uvm_component;
uvm_active_passive_enum is_active = UVM_ACTIVE;
// TODO: Make ~is_active~ a field via field utils
`uvm_component_abstract_utils(uvm_agent)
// Function -- NODOCS -- new
//
// Creates and initializes an instance of this class using the normal
// constructor arguments for <uvm_component>: ~name~ is the name of the
// instance, and ~parent~ is the handle to the hierarchical parent, if any.
//
// The int configuration parameter is_active is used to identify whether this
// agent should be acting in active or passive mode. This parameter can
// be set by doing:
//
//| uvm_config_int::set(this, "<relative_path_to_agent>, "is_active", UVM_ACTIVE);
// @uvm-ieee 1800.2-2017 auto 13.4.2.1
function new (string name, uvm_component parent);
super.new(name, parent);
endfunction
function void build_phase(uvm_phase phase);
int active;
uvm_resource_pool rp;
uvm_resource_types::rsrc_q_t rq;
bit found;
super.build_phase(phase);
// is_active is treated as if it were declared via `uvm_field_enum,
// which means it matches against uvm_active_passive_enum, int,
// int unsigned, uvm_integral_t, uvm_bitstream_t, and string.
rp = uvm_resource_pool::get();
rq = rp.lookup_name(get_full_name(), "is_active", null, 0);
uvm_resource_pool::sort_by_precedence(rq);
for (int i = 0; i < rq.size() && !found; i++) begin
uvm_resource_base rsrc = rq.get(i);
`uvm_resource_enum_read(/* SUCCESS */ found,
/* RSRC */ rsrc,
/* TYPE */ uvm_active_passive_enum,
/* VAL */ is_active,
/* OBJ */ this)
end
endfunction
// Function -- NODOCS -- get_is_active
//
// Returns UVM_ACTIVE is the agent is acting as an active agent and
// UVM_PASSIVE if it is acting as a passive agent. The default implementation
// is to just return the is_active flag, but the component developer may
// override this behavior if a more complex algorithm is needed to determine
// the active/passive nature of the agent.
// @uvm-ieee 1800.2-2017 auto 13.4.2.2
virtual function uvm_active_passive_enum get_is_active();
return is_active;
endfunction
endclass